f7403581aef31fe42fa99990ab49e598938027be
space-trader-multiplayer-boardgame-esque:
- projector shows the star-map with everyone's positions
- players all have a laptop to control their character
- choose a starting ship
- you have 10_000 credits, and the down-payment % of the ship total value affects the interest rate you get
- choose a starting ship
- Ships:
- attributes:
- cargo space
- Alcubierre Drive efficiency
- Passenger space
- Passenger amenities
- smugglers holds
- life-support system
- Sparrow [2, 1, 0, shared-bunk, 1, 0, 1, 100k]
- Dart [5, 8, 2, shared-bunk, 0, 1, 2, 150k]
- Hauler-Prime Z-1 [120, 2, 0, X, 2, 1, 4, 180k]
- NX-400 [15, 4, 8, shared-bunk, 0, 2, 3, 280k]
- CabinRun 40-X [40, 3, 45, shared-bunk, 1, 4, 6, 380k]
- IronBulk X7 [350, 3, 0, X, 3, 2, 8, 420k]
- Solaris-200 [25, 6, 24, shared-bunk, 0, 3, 4, 520k]
- Merchant's Run [180, 5, 12, shared-bunk, 1, 2, 5, 620k]
- Genesis-Long-Haul V2 [100, 4, 80, shared-bunk, 2, 6, 10, 720k]
- Titan-Class HC-3000 [800, 4, 0, X, 3, 3, 15, 890k]
- Steady Hand [420, 6, 25, shared-bunk, 1, 4, 7, 1.1m]
- Pathfinder [60, 6, 65, shared-bunk, 0, 5, 8, 1.4m]
- Ark-Class Transport A1 [250, 5, 95, shared-bunk, 3, 8, 18, 1.6m]
- Starlight [8, 9, 5, private-apartment, 0, 3, 2, 2.1m]
- Leviathan's Route [900, 7, 40, shared-bunk, 2, 6, 12, 2.3m]
- Voyager's Dream [140, 7, 100, shared-bunk, 1, 8, 12, 2.8m]
- Apex-5000 Deluxe [150, 8, 18, private-apartment, 0, 4, 6, 3.2m]
- Aurora Crown [18, 10, 35, private-apartment, 0, 4, 5, 3.8m]
- TerraFreight Luxe-900 [380, 9, 30, private-apartment, 0, 5, 8, 4.5m]
- Odyssey [320, 8, 100, shared-bunk, 2, 10, 20, 5.4m]
- Celestial Palace [55, 9, 85, private-apartment, 0, 7, 10, 6.2m]
- Sovereign Expanse [950, 10, 60, private-apartment, 1, 8, 20, 8.7m]
- Nexus-Elite-7 [120, 10, 100, private-apartment, 0, 9, 14, 9.1m]
- Infinity's Embrace [280, 10, 100, private-apartment, 1, 10, 22, 10m]
- attributes:
- turn-based. Everyone does their trading at the same time, and then flies to the next station
- instead of making journeys take longer, for game-sake, longer journeys just cost more fuel.
- "faster" drives are actually just more fuel efficient
- the prices of goods are supply/demand based on quantity produced/consumed at planets/stations
- the prices/goods available at a place are only visible to those who are in the station
- stations may build "reputation" prices for repeat suppliers/buyers.
- players can trade with each other while at the same station
- certain stations have shipyards, with mortgages available for trade-in/upgrading ships drives/storage capacity, etc.
- all systems have a safety rating, indicating likelyhood of piracy. High risk systems often have higher profitablilty
- "safe" stations have high risk of being inspected for illegal goods
- "criminal" stations have high risk of piracy
- but it's always a dice roll that some event happens at all when you arrive in system.
- AI station trading agent for haggling deal-making?
- transport contracts available at stations randomly.
- in a system, you can fly out to the asteroid belt and try to buy from miners directly, but it's a gamble on even finding any of them.
- game ends when someone pays off their ship's mortgage.
- passengers/VIP transport
- playstyles:
- Mass-Cargo hauler
- Fast-expensive-goods transport (precious metals)
- passenger transport
- commodities:
- Hydrogen (Fuel)
- Oxygen
- Water
- Food: (plants provide seed versions as well)
- Wheat
- rice
- corn
- potatoes
- beef
- chicken
- butter
- olive oil
- alcohol
- fertilizer
- cleaning supplies
- air filters
- Chemicals
- clothes
- textiles
- Electronics
- Construction parts
- 3D printer parts
- clothing fabricator
- hand tools
- machine tools
- cutlery
- robots
- plastics
- hand weapons
- batteries
- solar panels
- medicines
- optical components
- glass
- Metals (Ore-form and Purified-form):
- Lithium
- Berylium
- Magnesium
- Aluminium
- Silicon
- Scandium
- Titanium
- Vanadium
- Chromium
- Manganese
- Iron
- Cobalt
- Nickel
- Copper
- Zinc
- Selenium
- Zirconium
- Molybdenum
- Ruthenium
- Rhodium
- Palladium
- Silver
- Cadmium
- Tin
- Tungsten
- Rhenium
- Iridium
- Platinum
- Gold
- Mercury
- Lead
Languages
C
99.5%
Shell
0.4%