2026-03-20 18:12:59 -05:00
2026-03-20 18:12:59 -05:00
2026-03-20 18:12:59 -05:00
2026-02-06 08:07:03 -06:00
2026-01-31 09:59:03 -06:00
2026-01-31 09:59:03 -06:00
2026-01-31 09:59:03 -06:00

space-trader-multiplayer-boardgame-esque:

  • projector shows the star-map with everyone's positions
  • players all have a laptop to control their character
    • choose a starting ship
      • you have 10_000 credits, and the down-payment % of the ship total value affects the interest rate you get
  • Ships:
    • attributes:
      • cargo space
      • Alcubierre Drive efficiency
      • Passenger space
      • Passenger amenities
      • smugglers holds
      • life-support system
    • Sparrow [2, 1, 0, shared-bunk, 1, 0, 1, 100k]
    • Dart [5, 8, 2, shared-bunk, 0, 1, 2, 150k]
    • Hauler-Prime Z-1 [120, 2, 0, X, 2, 1, 4, 180k]
    • NX-400 [15, 4, 8, shared-bunk, 0, 2, 3, 280k]
    • CabinRun 40-X [40, 3, 45, shared-bunk, 1, 4, 6, 380k]
    • IronBulk X7 [350, 3, 0, X, 3, 2, 8, 420k]
    • Solaris-200 [25, 6, 24, shared-bunk, 0, 3, 4, 520k]
    • Merchant's Run [180, 5, 12, shared-bunk, 1, 2, 5, 620k]
    • Genesis-Long-Haul V2 [100, 4, 80, shared-bunk, 2, 6, 10, 720k]
    • Titan-Class HC-3000 [800, 4, 0, X, 3, 3, 15, 890k]
    • Steady Hand [420, 6, 25, shared-bunk, 1, 4, 7, 1.1m]
    • Pathfinder [60, 6, 65, shared-bunk, 0, 5, 8, 1.4m]
    • Ark-Class Transport A1 [250, 5, 95, shared-bunk, 3, 8, 18, 1.6m]
    • Starlight [8, 9, 5, private-apartment, 0, 3, 2, 2.1m]
    • Leviathan's Route [900, 7, 40, shared-bunk, 2, 6, 12, 2.3m]
    • Voyager's Dream [140, 7, 100, shared-bunk, 1, 8, 12, 2.8m]
    • Apex-5000 Deluxe [150, 8, 18, private-apartment, 0, 4, 6, 3.2m]
    • Aurora Crown [18, 10, 35, private-apartment, 0, 4, 5, 3.8m]
    • TerraFreight Luxe-900 [380, 9, 30, private-apartment, 0, 5, 8, 4.5m]
    • Odyssey [320, 8, 100, shared-bunk, 2, 10, 20, 5.4m]
    • Celestial Palace [55, 9, 85, private-apartment, 0, 7, 10, 6.2m]
    • Sovereign Expanse [950, 10, 60, private-apartment, 1, 8, 20, 8.7m]
    • Nexus-Elite-7 [120, 10, 100, private-apartment, 0, 9, 14, 9.1m]
    • Infinity's Embrace [280, 10, 100, private-apartment, 1, 10, 22, 10m]
  • turn-based. Everyone does their trading at the same time, and then flies to the next station
    • instead of making journeys take longer, for game-sake, longer journeys just cost more fuel.
    • "faster" drives are actually just more fuel efficient
  • the prices of goods are supply/demand based on quantity produced/consumed at planets/stations
  • the prices/goods available at a place are only visible to those who are in the station
  • stations may build "reputation" prices for repeat suppliers/buyers.
  • players can trade with each other while at the same station
  • certain stations have shipyards, with mortgages available for trade-in/upgrading ships drives/storage capacity, etc.
  • all systems have a safety rating, indicating likelyhood of piracy. High risk systems often have higher profitablilty
    • "safe" stations have high risk of being inspected for illegal goods
    • "criminal" stations have high risk of piracy
    • but it's always a dice roll that some event happens at all when you arrive in system.
  • AI station trading agent for haggling deal-making?
  • transport contracts available at stations randomly.
  • in a system, you can fly out to the asteroid belt and try to buy from miners directly, but it's a gamble on even finding any of them.
  • game ends when someone pays off their ship's mortgage.
  • passengers/VIP transport
  • playstyles:
    • Mass-Cargo hauler
    • Fast-expensive-goods transport (precious metals)
    • passenger transport
  • commodities:
    • Hydrogen (Fuel)
    • Oxygen
    • Water
    • Food: (plants provide seed versions as well)
      • Wheat
      • rice
      • corn
      • potatoes
      • beef
      • chicken
      • butter
      • olive oil
      • alcohol
    • fertilizer
    • cleaning supplies
    • air filters
    • Chemicals
    • clothes
    • textiles
    • Electronics
    • Construction parts
    • 3D printer parts
    • clothing fabricator
    • hand tools
    • machine tools
    • cutlery
    • robots
    • plastics
    • hand weapons
    • batteries
    • solar panels
    • medicines
    • optical components
    • glass
    • Metals (Ore-form and Purified-form):
      • Lithium
      • Berylium
      • Magnesium
      • Aluminium
      • Silicon
      • Scandium
      • Titanium
      • Vanadium
      • Chromium
      • Manganese
      • Iron
      • Cobalt
      • Nickel
      • Copper
      • Zinc
      • Selenium
      • Zirconium
      • Molybdenum
      • Ruthenium
      • Rhodium
      • Palladium
      • Silver
      • Cadmium
      • Tin
      • Tungsten
      • Rhenium
      • Iridium
      • Platinum
      • Gold
      • Mercury
      • Lead
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