tell users when they succeed/fail at a passenger job
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+26
-2
@@ -997,13 +997,37 @@ fn void* gameLoop(void* params) {
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acct->ship.credits += job->reward;
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printf("%d credits awarded to %s for finishing passenger job\n", job->reward, acct->name.bytes);
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MemoryZero(job, sizeof(Passenger));
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// TODO send a job completion message?
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printf("%s FINISHED a passenger job!\n", acct->name.bytes);
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// send a job completion message?
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for (u32 i = 1; i < state.clients.length; i++) {
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if (state.clients.items[i].last_ping != 0 && state.clients.items[i].account_id == acct->id) {
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outgoing_message.address = state.clients.items[i].address;
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outgoing_message.bytes_len = 2;
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outgoing_message.bytes[0] = (u8)MessageJobComplete;
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outgoing_message.bytes[1] = true;
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outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
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printf("sent MessageJobComplete to %s\n", acct->name.bytes);
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break;
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}
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}
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} else {
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job->turns_remaining -= 1;
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if (job->turns_remaining == 0) {
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// they failed the job
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// TODO send a job failed message?
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MemoryZero(job, sizeof(Passenger));
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printf("%s failed a passenger job\n", acct->name.bytes);
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// send a job failed message?
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for (u32 i = 1; i < state.clients.length; i++) {
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if (state.clients.items[i].last_ping != 0 && state.clients.items[i].account_id == acct->id) {
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outgoing_message.address = state.clients.items[i].address;
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outgoing_message.bytes_len = 2;
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outgoing_message.bytes[0] = (u8)MessageJobComplete;
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outgoing_message.bytes[1] = false;
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outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
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printf("sent MessageJobComplete to %s\n", acct->name.bytes);
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break;
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}
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}
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}
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}
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}
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