I think the passengers system works
This commit is contained in:
@@ -907,6 +907,14 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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strForPlanet(sys.planets[2].type)
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);
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}
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for (u32 i = 0; i < STAR_SYSTEM_COUNT; i++) {
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StarSystem sys = state->map[i];
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u32 sysx = x_off + xw*sys.x;
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u32 sysy = y_off + yh*sys.y;
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if (sysx == tui->cursor.x && sysy == tui->cursor.y) {
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renderStrToBuffer(tui->frame_buffer, sysx, sysy+2, STAR_NAMES[i], screen_dimensions);
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}
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}
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// map key
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y_off += 1+(MAP_HEIGHT*yh);
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@@ -952,6 +960,30 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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}
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renderStrToBuffer(tui->frame_buffer, x_off, y_off++, sbuf, screen_dimensions);
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u32 projected_oxy_cost = oxyCostForTravel(&state->me, curr_pos, dest_pos);
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bool have_enough_oxy = projected_oxy_cost <= state->me.commodities[CommodityOxygen];
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MemoryZero(sbuf, SBUFLEN);
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if (have_enough_oxy) {
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sprintf(
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sbuf,
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"Oxygen Cost: %dkg / %dkg",
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projected_oxy_cost,
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state->me.commodities[CommodityOxygen]
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);
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} else {
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sprintf(
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sbuf,
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"Not enough Oxygen! Need %dkg more",
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projected_oxy_cost - state->me.commodities[CommodityOxygen]
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);
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Range1u32 range = {
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.min = XYToPos(x_off, y_off, screen_dimensions.width),
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.max = XYToPos(x_off+strlen(sbuf), y_off, screen_dimensions.width),
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};
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colorizeRange(tui, range, ANSI_HIGHLIGHT_RED, 0);
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}
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renderStrToBuffer(tui->frame_buffer, x_off, y_off++, sbuf, screen_dimensions);
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if (user_pressed_enter) {
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for (u32 i = 0; i < STAR_SYSTEM_COUNT; i++) {
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if (state->pos.x == state->map[i].x && state->pos.y == state->map[i].y) {
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@@ -240,6 +240,9 @@ fn void renderStrToBuffer(Pixel* buf, u16 x, u16 y, str text, Dim2 screen_dimens
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u32 pos = x + (screen_dimensions.width*y);
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for (u32 i = 0; i < strlen(text); i++) {
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buf[pos+i].bytes[0] = text[i];
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buf[pos+i].bytes[1] = 0;
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buf[pos+i].bytes[2] = 0;
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buf[pos+i].bytes[3] = 0;
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}
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}
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+29
-2
@@ -964,10 +964,15 @@ fn void* gameLoop(void* params) {
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Pos2 dest_pos = {dest.x, dest.y};
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Pos2 curr_pos = {current.x, current.y};
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u32 projected_fuel_cost = fuelCostForTravel(acct->ship.drive_efficiency, curr_pos, dest_pos);
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bool have_enough_fuel = projected_fuel_cost < acct->ship.commodities[CommodityHydrogenFuel];
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if (have_enough_fuel) {
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bool have_enough_fuel = projected_fuel_cost <= acct->ship.commodities[CommodityHydrogenFuel];
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u32 projected_oxygen_cost = oxyCostForTravel(&acct->ship, curr_pos, dest_pos);
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bool have_enough_oxy = projected_oxygen_cost <= acct->ship.commodities[CommodityOxygen];
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if (have_enough_fuel || have_enough_oxy) {
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// remove the fuel they used on the journey
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acct->ship.commodities[CommodityHydrogenFuel] -= projected_fuel_cost;
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// remove the oxygen they used on the journey
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acct->ship.commodities[CommodityOxygen] -= projected_oxygen_cost;
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// set the pos to be the system they had as destination
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acct->ship.system_idx = acct->destination_sys_idx;
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}
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@@ -981,6 +986,28 @@ fn void* gameLoop(void* params) {
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acct->ship.remaining_mortgage += (u32)compounding;
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}
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}
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// check for the completion of a passenger job (MUST COME AFTER acct->ship.system_idx is updated)
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for (u32 ii = 0; ii < MAX_PASSENGER_BERTHS; ii++) {
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Passenger* job = &acct->ship.passengers[ii];
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bool is_valid_job = job->people > 0;
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bool is_at_job_destination = job->goal_system_idx == acct->ship.system_idx;
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if (is_valid_job) {
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if (is_at_job_destination) {
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acct->ship.credits += job->reward;
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printf("%d credits awarded to %s for finishing passenger job\n", job->reward, acct->name.bytes);
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MemoryZero(job, sizeof(Passenger));
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// TODO send a job completion message?
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} else {
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job->turns_remaining -= 1;
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if (job->turns_remaining == 0) {
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// they failed the job
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// TODO send a job failed message?
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MemoryZero(job, sizeof(Passenger));
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}
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}
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}
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}
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}
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}
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+20
-11
@@ -6,8 +6,8 @@
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///// #define some game-tunable constants
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#define STARTING_DOWN_PAYMENT (10000)
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#define SHIP_DETAIL_COUNT (7)
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#define STAR_SYSTEM_COUNT (40)
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#define SHIP_DETAIL_COUNT (8)
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#define STAR_SYSTEM_COUNT (16)
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#define MAP_WIDTH (36)
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#define MAP_HEIGHT (12)
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#define MAX_PLANETS (3)
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@@ -79,12 +79,12 @@ global ShipTemplate SHIPS[] = {
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global FieldDescriptor SHIP_FIELDS[SHIP_DETAIL_COUNT] = {
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{ "Type", FieldTypeEnum, offsetof(ShipTemplate, type), 16, (str*)&SHIP_TYPE_STRINGS },
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{ "Cost", FieldTypeU32, offsetof(ShipTemplate, base_cost), 8 },
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{ "Cargo", FieldTypeU16, offsetof(ShipTemplate, vacuum_cargo_slots), 7 },
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{ "PassengerBerths", FieldTypeU16, offsetof(ShipTemplate, passenger_berths), 16 },
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{ "DriveEff", FieldTypeU8, offsetof(ShipTemplate, drive_efficiency), 8 },
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{ "LifeSupp", FieldTypeU8, offsetof(ShipTemplate, life_support_efficiency), 8 },
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{ "Cargo", FieldTypeU16, offsetof(ShipTemplate, vacuum_cargo_slots), 7 },
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{ "FuelTank", FieldTypeU32, offsetof(ShipTemplate, cu_m_fuel), 8 },
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{ "O2 Tank", FieldTypeU32, offsetof(ShipTemplate, cu_m_o2), 8 },
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// { "SmugglersHold", FieldTypeU16, offsetof(ShipTemplate, smugglers_hold_cu_m), 13 },
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};
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typedef enum EquipmentType {
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@@ -355,14 +355,14 @@ typedef struct StarSystem {
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} StarSystem;
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global str STAR_NAMES[STAR_SYSTEM_COUNT] = {
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"Achernar",
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"Vega",
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"Aldebaran",
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"Mining Colony 17",
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"Antares",
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"Arcturus",
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"Mintaka",
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"Barnard's Star",
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"Betelgeuse",
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"Canopus",
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"Tau Ceti",
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"Capella",
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"Castor",
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"Centauri Prime",
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@@ -371,11 +371,13 @@ global str STAR_NAMES[STAR_SYSTEM_COUNT] = {
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"Fomalhaut",
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"Gliese 581",
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"Hadar",
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"Izar",
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/* "Izar",
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"Achernar",
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"Kepler-186",
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"Lacaille 8760",
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"Lalande 21185",
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"Mintaka",
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"Arcturus",
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"Canopus",
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"Mirach",
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"Polaris",
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"Pollux",
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@@ -386,15 +388,14 @@ global str STAR_NAMES[STAR_SYSTEM_COUNT] = {
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"Ross 154",
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"Sirius",
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"Spica",
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"Tau Ceti",
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"Trappist-1",
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"Vega",
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"Wolf 359",
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"Zeta Reticuli",
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"Alnitak",
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"Bellatrix",
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"Denebola",
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"Eltanin",
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*/
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};
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typedef enum Direction {
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@@ -544,4 +545,12 @@ fn u32 shipAvailablePassengerBerths(PlayerShip ship) {
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return (u32)ship.passenger_berths - shipUsedPassengerBerths(ship);
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}
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fn u32 oxyCostForTravel(PlayerShip* ship, Pos2 current, Pos2 dest) {
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u32 x_distance = Max(current.x, dest.x) - Min(current.x, dest.x);
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u32 y_distance = Max(current.y, dest.y) - Min(current.y, dest.y);
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u32 oxy_per_person_per_dist = 15 - ship->life_support_efficiency;
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// +1 because the pilot uses oxy as well
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return (x_distance + y_distance) * oxy_per_person_per_dist * (shipTotalPassengers(*ship) + 1);
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}
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#endif //GAMESHARED_H
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