fix readme

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Tenari
2026-02-06 08:04:56 -06:00
parent 067ce881e5
commit 8992e08741
+18 -17
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@@ -1,9 +1,10 @@
space-trader-multiplayer-boardgame-esque:
- projector shows the star-map with everyone's positions
- players all have a laptop to control their character
- projector shows the star-map with everyone's positions
- players all have a laptop to control their character
- choose a starting ship
- you have 10_000 credits, and the down-payment % of the ship total value affects the interest rate you get
- Ships:
- Ships:
- attributes:
- cargo space
- Alcubierre Drive efficiency
@@ -35,25 +36,25 @@ space-trader-multiplayer-boardgame-esque:
- Sovereign Expanse [950, 10, 60, private-apartment, 1, 8, 20, 8.7m]
- Nexus-Elite-7 [120, 10, 100, private-apartment, 0, 9, 14, 9.1m]
- Infinity's Embrace [280, 10, 100, private-apartment, 1, 10, 22, 10m]
- turn-based. Everyone does their trading at the same time, and then flies to the next station
- turn-based. Everyone does their trading at the same time, and then flies to the next station
- instead of making journeys take longer, for game-sake, longer journeys just cost more fuel.
- "faster" drives are actually just more fuel efficient
- the prices of goods are supply/demand based on quantity produced/consumed at planets/stations
- the prices/goods available at a place are only visible to those who are in the station
- stations may build "reputation" prices for repeat suppliers/buyers.
- players can trade with each other while at the same station
- certain stations have shipyards, with mortgages available for trade-in/upgrading ships drives/storage capacity, etc.
- all systems have a safety rating, indicating likelyhood of piracy. High risk systems often have higher profitablilty
- AI station trading agent for haggling deal-making?
- transport contracts available at stations randomly.
- in a system, you can fly out to the asteroid belt and try to buy from miners directly, but it's a gamble on even finding any of them.
- game ends when someone pays off their ship's mortgage.
- passengers/VIP transport
- playstyles:
- the prices of goods are supply/demand based on quantity produced/consumed at planets/stations
- the prices/goods available at a place are only visible to those who are in the station
- stations may build "reputation" prices for repeat suppliers/buyers.
- players can trade with each other while at the same station
- certain stations have shipyards, with mortgages available for trade-in/upgrading ships drives/storage capacity, etc.
- all systems have a safety rating, indicating likelyhood of piracy. High risk systems often have higher profitablilty
- AI station trading agent for haggling deal-making?
- transport contracts available at stations randomly.
- in a system, you can fly out to the asteroid belt and try to buy from miners directly, but it's a gamble on even finding any of them.
- game ends when someone pays off their ship's mortgage.
- passengers/VIP transport
- playstyles:
- Mass-Cargo hauler
- Fast-expensive-goods transport (precious metals)
- passenger transport
- commodities:
- commodities:
- Hydrogen (Fuel)
- Oxygen
- Water