diff --git a/README.md b/README.md index 99f0fe5..2470fbd 100644 --- a/README.md +++ b/README.md @@ -1,122 +1,123 @@ space-trader-multiplayer-boardgame-esque: - - projector shows the star-map with everyone's positions - - players all have a laptop to control their character - - choose a starting ship - - you have 10_000 credits, and the down-payment % of the ship total value affects the interest rate you get - - Ships: - - attributes: - - cargo space - - Alcubierre Drive efficiency - - Passenger space - - Passenger amenities - - smugglers holds - - life-support system - - Sparrow [2, 1, 0, shared-bunk, 1, 0, 1, 100k] - - Dart [5, 8, 2, shared-bunk, 0, 1, 2, 150k] - - Hauler-Prime Z-1 [120, 2, 0, X, 2, 1, 4, 180k] - - NX-400 [15, 4, 8, shared-bunk, 0, 2, 3, 280k] - - CabinRun 40-X [40, 3, 45, shared-bunk, 1, 4, 6, 380k] - - IronBulk X7 [350, 3, 0, X, 3, 2, 8, 420k] - - Solaris-200 [25, 6, 24, shared-bunk, 0, 3, 4, 520k] - - Merchant's Run [180, 5, 12, shared-bunk, 1, 2, 5, 620k] - - Genesis-Long-Haul V2 [100, 4, 80, shared-bunk, 2, 6, 10, 720k] - - Titan-Class HC-3000 [800, 4, 0, X, 3, 3, 15, 890k] - - Steady Hand [420, 6, 25, shared-bunk, 1, 4, 7, 1.1m] - - Pathfinder [60, 6, 65, shared-bunk, 0, 5, 8, 1.4m] - - Ark-Class Transport A1 [250, 5, 95, shared-bunk, 3, 8, 18, 1.6m] - - Starlight [8, 9, 5, private-apartment, 0, 3, 2, 2.1m] - - Leviathan's Route [900, 7, 40, shared-bunk, 2, 6, 12, 2.3m] - - Voyager's Dream [140, 7, 100, shared-bunk, 1, 8, 12, 2.8m] - - Apex-5000 Deluxe [150, 8, 18, private-apartment, 0, 4, 6, 3.2m] - - Aurora Crown [18, 10, 35, private-apartment, 0, 4, 5, 3.8m] - - TerraFreight Luxe-900 [380, 9, 30, private-apartment, 0, 5, 8, 4.5m] - - Odyssey [320, 8, 100, shared-bunk, 2, 10, 20, 5.4m] - - Celestial Palace [55, 9, 85, private-apartment, 0, 7, 10, 6.2m] - - Sovereign Expanse [950, 10, 60, private-apartment, 1, 8, 20, 8.7m] - - Nexus-Elite-7 [120, 10, 100, private-apartment, 0, 9, 14, 9.1m] - - Infinity's Embrace [280, 10, 100, private-apartment, 1, 10, 22, 10m] - - turn-based. Everyone does their trading at the same time, and then flies to the next station - - instead of making journeys take longer, for game-sake, longer journeys just cost more fuel. - - "faster" drives are actually just more fuel efficient - - the prices of goods are supply/demand based on quantity produced/consumed at planets/stations - - the prices/goods available at a place are only visible to those who are in the station - - stations may build "reputation" prices for repeat suppliers/buyers. - - players can trade with each other while at the same station - - certain stations have shipyards, with mortgages available for trade-in/upgrading ships drives/storage capacity, etc. - - all systems have a safety rating, indicating likelyhood of piracy. High risk systems often have higher profitablilty - - AI station trading agent for haggling deal-making? - - transport contracts available at stations randomly. - - in a system, you can fly out to the asteroid belt and try to buy from miners directly, but it's a gamble on even finding any of them. - - game ends when someone pays off their ship's mortgage. - - passengers/VIP transport - - playstyles: - - Mass-Cargo hauler - - Fast-expensive-goods transport (precious metals) - - passenger transport - - commodities: - - Hydrogen (Fuel) - - Oxygen - - Water - - Food: (plants provide seed versions as well) - - Wheat - - rice - - corn - - potatoes - - beef - - chicken - - butter - - olive oil - - alcohol - - fertilizer - - cleaning supplies - - air filters - - Chemicals - - clothes - - textiles - - Electronics - - Construction parts - - 3D printer parts - - clothing fabricator - - hand tools - - machine tools - - cutlery - - robots - - plastics - - hand weapons - - batteries - - solar panels - - medicines - - optical components - - glass - - Metals (Ore-form and Purified-form): - - Lithium - - Berylium - - Magnesium - - Aluminium - - Silicon - - Scandium - - Titanium - - Vanadium - - Chromium - - Manganese - - Iron - - Cobalt - - Nickel - - Copper - - Zinc - - Selenium - - Zirconium - - Molybdenum - - Ruthenium - - Rhodium - - Palladium - - Silver - - Cadmium - - Tin - - Tungsten - - Rhenium - - Iridium - - Platinum - - Gold - - Mercury - - Lead + +- projector shows the star-map with everyone's positions +- players all have a laptop to control their character + - choose a starting ship + - you have 10_000 credits, and the down-payment % of the ship total value affects the interest rate you get +- Ships: + - attributes: + - cargo space + - Alcubierre Drive efficiency + - Passenger space + - Passenger amenities + - smugglers holds + - life-support system + - Sparrow [2, 1, 0, shared-bunk, 1, 0, 1, 100k] + - Dart [5, 8, 2, shared-bunk, 0, 1, 2, 150k] + - Hauler-Prime Z-1 [120, 2, 0, X, 2, 1, 4, 180k] + - NX-400 [15, 4, 8, shared-bunk, 0, 2, 3, 280k] + - CabinRun 40-X [40, 3, 45, shared-bunk, 1, 4, 6, 380k] + - IronBulk X7 [350, 3, 0, X, 3, 2, 8, 420k] + - Solaris-200 [25, 6, 24, shared-bunk, 0, 3, 4, 520k] + - Merchant's Run [180, 5, 12, shared-bunk, 1, 2, 5, 620k] + - Genesis-Long-Haul V2 [100, 4, 80, shared-bunk, 2, 6, 10, 720k] + - Titan-Class HC-3000 [800, 4, 0, X, 3, 3, 15, 890k] + - Steady Hand [420, 6, 25, shared-bunk, 1, 4, 7, 1.1m] + - Pathfinder [60, 6, 65, shared-bunk, 0, 5, 8, 1.4m] + - Ark-Class Transport A1 [250, 5, 95, shared-bunk, 3, 8, 18, 1.6m] + - Starlight [8, 9, 5, private-apartment, 0, 3, 2, 2.1m] + - Leviathan's Route [900, 7, 40, shared-bunk, 2, 6, 12, 2.3m] + - Voyager's Dream [140, 7, 100, shared-bunk, 1, 8, 12, 2.8m] + - Apex-5000 Deluxe [150, 8, 18, private-apartment, 0, 4, 6, 3.2m] + - Aurora Crown [18, 10, 35, private-apartment, 0, 4, 5, 3.8m] + - TerraFreight Luxe-900 [380, 9, 30, private-apartment, 0, 5, 8, 4.5m] + - Odyssey [320, 8, 100, shared-bunk, 2, 10, 20, 5.4m] + - Celestial Palace [55, 9, 85, private-apartment, 0, 7, 10, 6.2m] + - Sovereign Expanse [950, 10, 60, private-apartment, 1, 8, 20, 8.7m] + - Nexus-Elite-7 [120, 10, 100, private-apartment, 0, 9, 14, 9.1m] + - Infinity's Embrace [280, 10, 100, private-apartment, 1, 10, 22, 10m] +- turn-based. Everyone does their trading at the same time, and then flies to the next station + - instead of making journeys take longer, for game-sake, longer journeys just cost more fuel. + - "faster" drives are actually just more fuel efficient +- the prices of goods are supply/demand based on quantity produced/consumed at planets/stations +- the prices/goods available at a place are only visible to those who are in the station +- stations may build "reputation" prices for repeat suppliers/buyers. +- players can trade with each other while at the same station +- certain stations have shipyards, with mortgages available for trade-in/upgrading ships drives/storage capacity, etc. +- all systems have a safety rating, indicating likelyhood of piracy. High risk systems often have higher profitablilty +- AI station trading agent for haggling deal-making? +- transport contracts available at stations randomly. +- in a system, you can fly out to the asteroid belt and try to buy from miners directly, but it's a gamble on even finding any of them. +- game ends when someone pays off their ship's mortgage. +- passengers/VIP transport +- playstyles: + - Mass-Cargo hauler + - Fast-expensive-goods transport (precious metals) + - passenger transport +- commodities: + - Hydrogen (Fuel) + - Oxygen + - Water + - Food: (plants provide seed versions as well) + - Wheat + - rice + - corn + - potatoes + - beef + - chicken + - butter + - olive oil + - alcohol + - fertilizer + - cleaning supplies + - air filters + - Chemicals + - clothes + - textiles + - Electronics + - Construction parts + - 3D printer parts + - clothing fabricator + - hand tools + - machine tools + - cutlery + - robots + - plastics + - hand weapons + - batteries + - solar panels + - medicines + - optical components + - glass + - Metals (Ore-form and Purified-form): + - Lithium + - Berylium + - Magnesium + - Aluminium + - Silicon + - Scandium + - Titanium + - Vanadium + - Chromium + - Manganese + - Iron + - Cobalt + - Nickel + - Copper + - Zinc + - Selenium + - Zirconium + - Molybdenum + - Ruthenium + - Rhodium + - Palladium + - Silver + - Cadmium + - Tin + - Tungsten + - Rhenium + - Iridium + - Platinum + - Gold + - Mercury + - Lead