fix readme

This commit is contained in:
Tenari
2026-02-06 08:04:56 -06:00
parent 067ce881e5
commit 8992e08741
+122 -121
View File
@@ -1,122 +1,123 @@
space-trader-multiplayer-boardgame-esque: space-trader-multiplayer-boardgame-esque:
- projector shows the star-map with everyone's positions
- players all have a laptop to control their character - projector shows the star-map with everyone's positions
- choose a starting ship - players all have a laptop to control their character
- you have 10_000 credits, and the down-payment % of the ship total value affects the interest rate you get - choose a starting ship
- Ships: - you have 10_000 credits, and the down-payment % of the ship total value affects the interest rate you get
- attributes: - Ships:
- cargo space - attributes:
- Alcubierre Drive efficiency - cargo space
- Passenger space - Alcubierre Drive efficiency
- Passenger amenities - Passenger space
- smugglers holds - Passenger amenities
- life-support system - smugglers holds
- Sparrow [2, 1, 0, shared-bunk, 1, 0, 1, 100k] - life-support system
- Dart [5, 8, 2, shared-bunk, 0, 1, 2, 150k] - Sparrow [2, 1, 0, shared-bunk, 1, 0, 1, 100k]
- Hauler-Prime Z-1 [120, 2, 0, X, 2, 1, 4, 180k] - Dart [5, 8, 2, shared-bunk, 0, 1, 2, 150k]
- NX-400 [15, 4, 8, shared-bunk, 0, 2, 3, 280k] - Hauler-Prime Z-1 [120, 2, 0, X, 2, 1, 4, 180k]
- CabinRun 40-X [40, 3, 45, shared-bunk, 1, 4, 6, 380k] - NX-400 [15, 4, 8, shared-bunk, 0, 2, 3, 280k]
- IronBulk X7 [350, 3, 0, X, 3, 2, 8, 420k] - CabinRun 40-X [40, 3, 45, shared-bunk, 1, 4, 6, 380k]
- Solaris-200 [25, 6, 24, shared-bunk, 0, 3, 4, 520k] - IronBulk X7 [350, 3, 0, X, 3, 2, 8, 420k]
- Merchant's Run [180, 5, 12, shared-bunk, 1, 2, 5, 620k] - Solaris-200 [25, 6, 24, shared-bunk, 0, 3, 4, 520k]
- Genesis-Long-Haul V2 [100, 4, 80, shared-bunk, 2, 6, 10, 720k] - Merchant's Run [180, 5, 12, shared-bunk, 1, 2, 5, 620k]
- Titan-Class HC-3000 [800, 4, 0, X, 3, 3, 15, 890k] - Genesis-Long-Haul V2 [100, 4, 80, shared-bunk, 2, 6, 10, 720k]
- Steady Hand [420, 6, 25, shared-bunk, 1, 4, 7, 1.1m] - Titan-Class HC-3000 [800, 4, 0, X, 3, 3, 15, 890k]
- Pathfinder [60, 6, 65, shared-bunk, 0, 5, 8, 1.4m] - Steady Hand [420, 6, 25, shared-bunk, 1, 4, 7, 1.1m]
- Ark-Class Transport A1 [250, 5, 95, shared-bunk, 3, 8, 18, 1.6m] - Pathfinder [60, 6, 65, shared-bunk, 0, 5, 8, 1.4m]
- Starlight [8, 9, 5, private-apartment, 0, 3, 2, 2.1m] - Ark-Class Transport A1 [250, 5, 95, shared-bunk, 3, 8, 18, 1.6m]
- Leviathan's Route [900, 7, 40, shared-bunk, 2, 6, 12, 2.3m] - Starlight [8, 9, 5, private-apartment, 0, 3, 2, 2.1m]
- Voyager's Dream [140, 7, 100, shared-bunk, 1, 8, 12, 2.8m] - Leviathan's Route [900, 7, 40, shared-bunk, 2, 6, 12, 2.3m]
- Apex-5000 Deluxe [150, 8, 18, private-apartment, 0, 4, 6, 3.2m] - Voyager's Dream [140, 7, 100, shared-bunk, 1, 8, 12, 2.8m]
- Aurora Crown [18, 10, 35, private-apartment, 0, 4, 5, 3.8m] - Apex-5000 Deluxe [150, 8, 18, private-apartment, 0, 4, 6, 3.2m]
- TerraFreight Luxe-900 [380, 9, 30, private-apartment, 0, 5, 8, 4.5m] - Aurora Crown [18, 10, 35, private-apartment, 0, 4, 5, 3.8m]
- Odyssey [320, 8, 100, shared-bunk, 2, 10, 20, 5.4m] - TerraFreight Luxe-900 [380, 9, 30, private-apartment, 0, 5, 8, 4.5m]
- Celestial Palace [55, 9, 85, private-apartment, 0, 7, 10, 6.2m] - Odyssey [320, 8, 100, shared-bunk, 2, 10, 20, 5.4m]
- Sovereign Expanse [950, 10, 60, private-apartment, 1, 8, 20, 8.7m] - Celestial Palace [55, 9, 85, private-apartment, 0, 7, 10, 6.2m]
- Nexus-Elite-7 [120, 10, 100, private-apartment, 0, 9, 14, 9.1m] - Sovereign Expanse [950, 10, 60, private-apartment, 1, 8, 20, 8.7m]
- Infinity's Embrace [280, 10, 100, private-apartment, 1, 10, 22, 10m] - Nexus-Elite-7 [120, 10, 100, private-apartment, 0, 9, 14, 9.1m]
- turn-based. Everyone does their trading at the same time, and then flies to the next station - Infinity's Embrace [280, 10, 100, private-apartment, 1, 10, 22, 10m]
- instead of making journeys take longer, for game-sake, longer journeys just cost more fuel. - turn-based. Everyone does their trading at the same time, and then flies to the next station
- "faster" drives are actually just more fuel efficient - instead of making journeys take longer, for game-sake, longer journeys just cost more fuel.
- the prices of goods are supply/demand based on quantity produced/consumed at planets/stations - "faster" drives are actually just more fuel efficient
- the prices/goods available at a place are only visible to those who are in the station - the prices of goods are supply/demand based on quantity produced/consumed at planets/stations
- stations may build "reputation" prices for repeat suppliers/buyers. - the prices/goods available at a place are only visible to those who are in the station
- players can trade with each other while at the same station - stations may build "reputation" prices for repeat suppliers/buyers.
- certain stations have shipyards, with mortgages available for trade-in/upgrading ships drives/storage capacity, etc. - players can trade with each other while at the same station
- all systems have a safety rating, indicating likelyhood of piracy. High risk systems often have higher profitablilty - certain stations have shipyards, with mortgages available for trade-in/upgrading ships drives/storage capacity, etc.
- AI station trading agent for haggling deal-making? - all systems have a safety rating, indicating likelyhood of piracy. High risk systems often have higher profitablilty
- transport contracts available at stations randomly. - AI station trading agent for haggling deal-making?
- in a system, you can fly out to the asteroid belt and try to buy from miners directly, but it's a gamble on even finding any of them. - transport contracts available at stations randomly.
- game ends when someone pays off their ship's mortgage. - in a system, you can fly out to the asteroid belt and try to buy from miners directly, but it's a gamble on even finding any of them.
- passengers/VIP transport - game ends when someone pays off their ship's mortgage.
- playstyles: - passengers/VIP transport
- Mass-Cargo hauler - playstyles:
- Fast-expensive-goods transport (precious metals) - Mass-Cargo hauler
- passenger transport - Fast-expensive-goods transport (precious metals)
- commodities: - passenger transport
- Hydrogen (Fuel) - commodities:
- Oxygen - Hydrogen (Fuel)
- Water - Oxygen
- Food: (plants provide seed versions as well) - Water
- Wheat - Food: (plants provide seed versions as well)
- rice - Wheat
- corn - rice
- potatoes - corn
- beef - potatoes
- chicken - beef
- butter - chicken
- olive oil - butter
- alcohol - olive oil
- fertilizer - alcohol
- cleaning supplies - fertilizer
- air filters - cleaning supplies
- Chemicals - air filters
- clothes - Chemicals
- textiles - clothes
- Electronics - textiles
- Construction parts - Electronics
- 3D printer parts - Construction parts
- clothing fabricator - 3D printer parts
- hand tools - clothing fabricator
- machine tools - hand tools
- cutlery - machine tools
- robots - cutlery
- plastics - robots
- hand weapons - plastics
- batteries - hand weapons
- solar panels - batteries
- medicines - solar panels
- optical components - medicines
- glass - optical components
- Metals (Ore-form and Purified-form): - glass
- Lithium - Metals (Ore-form and Purified-form):
- Berylium - Lithium
- Magnesium - Berylium
- Aluminium - Magnesium
- Silicon - Aluminium
- Scandium - Silicon
- Titanium - Scandium
- Vanadium - Titanium
- Chromium - Vanadium
- Manganese - Chromium
- Iron - Manganese
- Cobalt - Iron
- Nickel - Cobalt
- Copper - Nickel
- Zinc - Copper
- Selenium - Zinc
- Zirconium - Selenium
- Molybdenum - Zirconium
- Ruthenium - Molybdenum
- Rhodium - Ruthenium
- Palladium - Rhodium
- Silver - Palladium
- Cadmium - Silver
- Tin - Cadmium
- Tungsten - Tin
- Rhenium - Tungsten
- Iridium - Rhenium
- Platinum - Iridium
- Gold - Platinum
- Mercury - Gold
- Lead - Mercury
- Lead