I think the passengers system works

This commit is contained in:
Tenari
2026-03-18 07:27:01 -05:00
parent 6ec461ef3e
commit 58b80e53d0
4 changed files with 84 additions and 13 deletions
+29 -2
View File
@@ -964,10 +964,15 @@ fn void* gameLoop(void* params) {
Pos2 dest_pos = {dest.x, dest.y};
Pos2 curr_pos = {current.x, current.y};
u32 projected_fuel_cost = fuelCostForTravel(acct->ship.drive_efficiency, curr_pos, dest_pos);
bool have_enough_fuel = projected_fuel_cost < acct->ship.commodities[CommodityHydrogenFuel];
if (have_enough_fuel) {
bool have_enough_fuel = projected_fuel_cost <= acct->ship.commodities[CommodityHydrogenFuel];
u32 projected_oxygen_cost = oxyCostForTravel(&acct->ship, curr_pos, dest_pos);
bool have_enough_oxy = projected_oxygen_cost <= acct->ship.commodities[CommodityOxygen];
if (have_enough_fuel || have_enough_oxy) {
// remove the fuel they used on the journey
acct->ship.commodities[CommodityHydrogenFuel] -= projected_fuel_cost;
// remove the oxygen they used on the journey
acct->ship.commodities[CommodityOxygen] -= projected_oxygen_cost;
// set the pos to be the system they had as destination
acct->ship.system_idx = acct->destination_sys_idx;
}
@@ -981,6 +986,28 @@ fn void* gameLoop(void* params) {
acct->ship.remaining_mortgage += (u32)compounding;
}
}
// check for the completion of a passenger job (MUST COME AFTER acct->ship.system_idx is updated)
for (u32 ii = 0; ii < MAX_PASSENGER_BERTHS; ii++) {
Passenger* job = &acct->ship.passengers[ii];
bool is_valid_job = job->people > 0;
bool is_at_job_destination = job->goal_system_idx == acct->ship.system_idx;
if (is_valid_job) {
if (is_at_job_destination) {
acct->ship.credits += job->reward;
printf("%d credits awarded to %s for finishing passenger job\n", job->reward, acct->name.bytes);
MemoryZero(job, sizeof(Passenger));
// TODO send a job completion message?
} else {
job->turns_remaining -= 1;
if (job->turns_remaining == 0) {
// they failed the job
// TODO send a job failed message?
MemoryZero(job, sizeof(Passenger));
}
}
}
}
}
}