can see the star-map
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+5
-2
@@ -6,10 +6,11 @@
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///// #define some game-tunable constants
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#define STARTING_DOWN_PAYMENT (10000)
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#define SHIP_DETAIL_COUNT (8)
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#define STAR_SYSTEM_COUNT (40)
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#define MAP_WIDTH (40)
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#define MAP_HEIGHT (10)
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#define MAX_PLANETS (16)
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#define MAX_PLANETS (3)
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typedef enum EntityFeature {
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FeatureWalksAround,
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@@ -43,7 +44,6 @@ global str SHIP_TYPE_STRINGS[] = {
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"NX-400",
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};
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#define SHIP_DETAIL_COUNT (8)
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typedef struct ShipTemplate {
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ShipType type;
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u8 drive_efficiency;
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@@ -266,6 +266,7 @@ typedef struct Commodity {
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} Commodity;
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typedef enum PlanetType {
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PlanetTypeNull,
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PlanetTypeEarth,
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PlanetTypeGas,
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PlanetTypeMoon,
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@@ -369,6 +370,7 @@ typedef enum Message {
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MessageCharacterId,
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MessageBadPw,
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MessageNewAccountCreated,
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MessageStarPositions,
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Message_Count,
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} Message;
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static const char* MESSAGE_STRINGS[] = {
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@@ -376,6 +378,7 @@ static const char* MESSAGE_STRINGS[] = {
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"CharacterId",
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"BadPw",
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"NewAccountCreated",
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"StarPositions",
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};
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#endif //GAMESHARED_H
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