basic ui for the trading tab
This commit is contained in:
+74
-20
@@ -118,14 +118,14 @@ typedef struct GameState {
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Screen screen;
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Screen old_screen;
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EntityList entities;
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Entity me;
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PlayerShip me;
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u64 server_frame;
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u64 loop_count;
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Arena entity_arena;
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StringArena string_arena;
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LoginState login_state;
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MenuState menu;
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MenuState section; // for tabbing through selected "portions" of the screen
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MenuState row; // for tracking which row of a table the user has selected
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UDPMessage keep_alive_msg;
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UDPClient client;
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StringChunkList message_input;
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@@ -483,7 +483,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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addSystemMessage((u8*)bytes);
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state->screen = ScreenMainGame;
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state->menu.selected_index = 0;
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state->section.selected_index = 0;
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state->row.selected_index = 0;
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} break;
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case Message_Count:
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case MessageInvalid:
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@@ -513,9 +513,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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state->menu.len = Tab_Count;
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break;
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}
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if (state->section.selected_index == 0) {
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state->menu.len = ShipType_Count;
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}
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if (input_buffer[0] == 'q' || user_pressed_esc) {
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should_quit = true;
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@@ -526,6 +524,19 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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} else if (user_pressed_a_number) {
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state->menu.selected_index = input_buffer[0] - '1';
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} else if (input_buffer[0] == ASCII_RETURN || input_buffer[0] == ASCII_LINE_FEED) {
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// save ship choice to our gamestate
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ShipTemplate template = SHIPS[state->menu.selected_index];
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state->me.type = template.type;
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state->me.drive_efficiency = template.drive_efficiency;
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state->me.life_support_efficiency = template.life_support_efficiency;
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state->me.vacuum_cargo_slots = template.vacuum_cargo_slots;
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state->me.climate_cargo_slots = template.climate_cargo_slots;
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state->me.passenger_berths = template.passenger_berths;
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state->me.passenger_amenities_flags = template.passenger_amenities_flags;
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state->me.smugglers_hold_cu_m = template.smugglers_hold_cu_m;
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state->me.base_cost = template.base_cost;
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state->me.remaining_mortgage = template.base_cost - STARTING_DOWN_PAYMENT;
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state->me.interest_rate = calcInterestRate(template.base_cost, STARTING_DOWN_PAYMENT);
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// send character ship details to server
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UDPMessage msg = {0};
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msg.address = udp->server_address;
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@@ -631,18 +642,19 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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}
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} break;
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case ScreenMainGame: {
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// SIMULATION
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if (input_buffer[0] == 'q' || user_pressed_esc) {
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should_quit = true;
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} else if (user_pressed_tab) {
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if (user_pressed_tab) {
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state->menu.selected_index += 1;
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if (state->menu.selected_index > state->menu.len) {
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state->menu.selected_index = 0;
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}
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if (state->menu.selected_index == TabStation) {
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state->row.len = Commodity_Count;
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state->row.selected_index = 0;
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}
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}
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Tab tab = state->menu.selected_index;
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// RENDERING
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// per-tab simulation+rendering
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u32 tabs_y = 1;
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u32 tx = 2;
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for (u32 i = 0; i < Tab_Count; i++) {
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@@ -663,12 +675,18 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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drawAnsiBox(tui->frame_buffer, box, screen_dimensions, true);
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switch (tab) {
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case TabDebug: {
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if (input_buffer[0] == 'q' || user_pressed_esc) {
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should_quit = true;
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}
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renderSystemMessages(tui->frame_buffer, tui->screen_dimensions, box);
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} break;
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case TabChat: {
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renderStrToBuffer(tui->frame_buffer, box.x+2, box.y+1, "You haven't heard anything interesting lately...", screen_dimensions);
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} break;
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case TabMap: {
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if (input_buffer[0] == 'q' || user_pressed_esc) {
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should_quit = true;
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}
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if (user_pressed_up) {
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state->pos.y -= 1;
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} else if (user_pressed_down) {
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@@ -729,19 +747,41 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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);
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}
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} break;
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case TabShip: {} break;
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case TabShip: {
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if (input_buffer[0] == 'q' || user_pressed_esc) {
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should_quit = true;
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}
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} break;
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case TabStation: {
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if (input_buffer[0] == 'q' || user_pressed_esc) {
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should_quit = true;
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}
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if (user_pressed_up) {
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if (state->row.selected_index == 0) {
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state->row.selected_index = state->row.len - 1;
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} else {
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state->row.selected_index -= 1;
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}
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} else if (user_pressed_down) {
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if (state->row.selected_index == state->row.len - 1) {
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state->row.selected_index = 0;
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} else {
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state->row.selected_index += 1;
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}
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} else if (user_pressed_enter) {
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// TODO they are trying to trade a commodity
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}
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renderStrToBuffer(tui->frame_buffer, box.x+2, box.y+1, "Welcome to ", screen_dimensions);
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renderStrToBuffer(tui->frame_buffer, box.x+2+11, box.y+1, state->current.name, screen_dimensions);
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char tmp_buffer[64] = {0};
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u32 table_x = box.x+2;
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u32 line = box.y+3;
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str cols[4] = {"Commodity", "#", "Bid", "Ask"};
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u32 lens[4] = { 24, 6, 6, 6};
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str cols[6] = {"Commodity", "Unit", "#", "Bid", "Ask", "Owned"};
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u32 lens[6] = { 44, 6, 6, 6, 6, 6};
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u32 col_x_pos = 0;
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// render headers
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for (u32 i = 0; i < 4; col_x_pos += lens[i++]) {
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for (u32 i = 0; i < 6; col_x_pos += lens[i++]) {
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renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, cols[i], screen_dimensions);
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for (u32 ii = 0; ii < lens[i]; ii++) {
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renderUtf8CharToBuffer(tui->frame_buffer, table_x+col_x_pos+ii, line+1, "━", screen_dimensions);
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@@ -751,14 +791,29 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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// render rows
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for (u32 i = 0; i < Commodity_Count; i++) {
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col_x_pos = 0;
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for (u32 ii = 0; ii < 4; col_x_pos += lens[ii++]) {
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u32 qty = state->current.planets[0].commodities[i] + state->current.planets[1].commodities[i] + state->current.planets[2].commodities[i];
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for (u32 ii = 0; ii < 6; col_x_pos += lens[ii++]) {
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if (i == state->row.selected_index) {
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for (u32 iii = 0; iii < lens[ii]; iii++) {
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u32 pos = XYToPos(table_x+col_x_pos+iii, line+i, screen_dimensions.width);
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tui->frame_buffer[pos].background = ANSI_WHITE;
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tui->frame_buffer[pos].foreground = ANSI_BLACK;
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tui->frame_buffer[pos].bytes[0] = ' ';
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}
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}
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MemoryZero(tmp_buffer, 64);
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if (ii == 0) {
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sprintf(tmp_buffer, "%s", COMMODITY_STRINGS[i]);
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sprintf(tmp_buffer, "%s", COMMODITIES[i].name);
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} else if (ii == 1) {
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sprintf(tmp_buffer, "%d", state->current.planets[0].commodities[i]);
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} else {
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tmp_buffer[0] = '-';
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sprintf(tmp_buffer, "%s", COMMODITIES[i].unit == StorageUnitKg ? "kg" : "cont");
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} else if (ii == 2) {
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sprintf(tmp_buffer, "%d", qty);
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} else if (ii == 3) {
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sprintf(tmp_buffer, "%d", (u32)priceForCommodity(i, qty, true));
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} else if (ii == 4) {
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sprintf(tmp_buffer, "%d", (u32)priceForCommodity(i, qty, false));
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} else if (ii == 5) {
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sprintf(tmp_buffer, "%d", state->me.commodities[i]);
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}
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renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line+i, tmp_buffer, screen_dimensions);
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}
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@@ -884,7 +939,6 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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if (user_pressed_esc || input_buffer[0] == ASCII_RETURN || input_buffer[0] == ASCII_LINE_FEED) {
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state->me.id = 0;
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state->menu.selected_index = 0;
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state->section.selected_index = 0;
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clearServerSentState();
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state->screen = ScreenCreateCharacter;
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}
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+140
-42
@@ -123,23 +123,6 @@ global FieldDescriptor SHIP_FIELDS[SHIP_DETAIL_COUNT] = {
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{ "SmugglersHold", FieldTypeU16, offsetof(ShipTemplate, smugglers_hold_cu_m), 13 },
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};
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typedef struct PlayerShip {
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ShipType type;
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u8 drive_efficiency;
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u8 life_support_efficiency;
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u16 vacuum_cargo_slots;
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u16 climate_cargo_slots;
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u16 passenger_berths;
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u16 passenger_amenities_flags;
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u16 smugglers_hold_cu_m;
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u32 base_cost;
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u32 remaining_mortgage;
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f32 interest_rate;
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u32 cu_m_fuel; // we are just saying you can buy as much fuel as you want
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u32 cu_m_o2; // we are just saying you can buy as much o2 as you want
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u64 id;
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} PlayerShip;
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typedef enum EquipmentType {
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EquipmentTypeAquaponicsSystem,
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EquipmentType3DPrinter,
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@@ -165,43 +148,158 @@ typedef enum CommodityType {
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CommoditySemiConductors,
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CommodityCommonMetals,
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CommodityRareMetals,
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CommodityPreciousMetals,
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CommodityAlcohol,
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CommodityClothes,
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CommodityPersonalSundries,
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Commodity_Count,
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} CommodityType;
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static const char* COMMODITY_STRINGS[] = {
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"Hydrogen Fuel",
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"Oxygen",
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"Water",
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"Fertilizer",
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"Raw Textiles",
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"Low grade Ore",
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"High grade Ore",
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"Plastics",
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"Grain",
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"Meat",
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"Spices",
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"Electronics",
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"Glass",
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"Hand Tools",
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"Semi-conductors (Silicon, Arsenic, Boron)",
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"Common Metals (Iron, Nickel, Zinc)",
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"Rare Metals (Titanium, Chromium)",
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"Alcohol",
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"Clothes",
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"Personal Sundries (Cutlery, Storage, Buckles, Toys, Furnishings)",
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};
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typedef enum StorageUnit {
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StorageUnitKg,
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StorageUnitContainer,
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StorageUnitAtmoContainer,
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StorageUnit_Count,
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} StorageUnit;
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typedef struct Commodity {
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CommodityType type;
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StorageUnit unit;
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str name;
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u32 base_price_per_kg;
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u32 kg_per_container;
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u32 m3_per_kg;
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u32 price;
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u32 qty;
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u32 consumption;
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} Commodity;
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global Commodity COMMODITIES[Commodity_Count] = {
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{ .type = CommodityHydrogenFuel, .unit = StorageUnitKg,
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.name = "Hydrogen Fuel",
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.price = 10, .qty = 1000, .consumption = 200,
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},
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{ .type = CommodityOxygen, .unit = StorageUnitKg,
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.name = "Oxygen",
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.price = 5, .qty = 10000, .consumption = 500,
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},
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{ .type = CommodityWater, .unit = StorageUnitContainer,
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.name = "Water",
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.price = 700, .qty = 100, .consumption = 10,
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},
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{ .type = CommodityFertilizer, .unit = StorageUnitContainer,
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.name = "Fertilizer",
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.price = 1200, .qty = 70, .consumption = 10,
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},
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{ .type = CommodityRawTextiles, .unit = StorageUnitContainer,
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.name = "Raw Textiles",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityLowGradeOre, .unit = StorageUnitContainer,
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.name = "Low Grade Ore",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityHighGradeOre, .unit = StorageUnitContainer,
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.name = "High Grade Ore",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityPlastics, .unit = StorageUnitContainer,
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.name = "Plastics",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityGrain, .unit = StorageUnitContainer,
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.name = "Grain",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityMeat, .unit = StorageUnitContainer,
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.name = "Meat",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommoditySpices, .unit = StorageUnitContainer,
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.name = "Spices",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityElectronics, .unit = StorageUnitContainer,
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.name = "Electronics",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityGlass, .unit = StorageUnitContainer,
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.name = "Glass",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityHandTools, .unit = StorageUnitContainer,
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.name = "Hand Tools",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommoditySemiConductors, .unit = StorageUnitContainer,
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.name = "Semi-conductors (Silicon, Arsenic, Boron)",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityCommonMetals, .unit = StorageUnitContainer,
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.name = "Common Metals (Iron, Nickel, Zinc)",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityRareMetals, .unit = StorageUnitContainer,
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.name = "Rare Metals (Titanium, Chromium)",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityPreciousMetals, .unit = StorageUnitKg,
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.name = "Precious Metals (Silver, Gold, Platinum)",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityAlcohol, .unit = StorageUnitContainer,
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.name = "Alcohol",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityClothes, .unit = StorageUnitContainer,
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.name = "Clothes",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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{ .type = CommodityPersonalSundries, .unit = StorageUnitContainer,
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.name = "Personal Sundries (Cutlery, Toys, Misc)",
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.price = 1800, .qty = 40, .consumption = 3,
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},
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};
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fn f32 priceForCommodity(CommodityType type, u32 quantity, bool bid) {
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f32 result = 0.0;
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Commodity details = COMMODITIES[type];
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f32 max = details.price * 5;
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f32 min = (f32)details.price / 5.0;
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if (quantity == 0) {
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return max;
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}
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result = ((f32)details.price) * ((f32)details.qty / (f32)quantity); // the bid/ask spread
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if (max < result) {
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result = max;
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}
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if (min > result) {
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result = min;
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}
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// the bid/ask spread
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if (bid) {
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result = result * 0.98;
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} else {
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result = result * 1.02;
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}
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return result;
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}
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typedef struct PlayerShip {
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ShipType type;
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u8 drive_efficiency;
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u8 life_support_efficiency;
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u16 vacuum_cargo_slots;
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u16 climate_cargo_slots;
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u16 passenger_berths;
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u16 passenger_amenities_flags;
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u16 smugglers_hold_cu_m;
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u32 base_cost;
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u32 remaining_mortgage;
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f32 interest_rate;
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u32 cu_m_fuel; // we are just saying you can buy as much fuel as you want
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u32 cu_m_o2; // we are just saying you can buy as much o2 as you want
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f32 credits;
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u64 id;
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u32 commodities[Commodity_Count];
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} PlayerShip;
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typedef enum PlanetType {
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PlanetTypeNull,
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PlanetTypeEarth,
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Reference in New Issue
Block a user