basic auction process works, but I still need to restrict the purchase/sale of these commodities on the Market tab
This commit is contained in:
@@ -65,6 +65,9 @@ typedef enum PassengersTabStates {
|
||||
typedef enum AuctionTabStates {
|
||||
AuctionTabStateMain,
|
||||
AuctionTabStateLoading,
|
||||
AuctionTabStateNotEnoughMoney,
|
||||
AuctionTabStateNotEnoughCargoSpace,
|
||||
AuctionTabStateAlreadyFinished,
|
||||
AuctionTabStateResult,
|
||||
AuctionTabStates_Count,
|
||||
} AuctionTabStates;
|
||||
@@ -348,6 +351,7 @@ fn void handleIncomingMessage(u8* message, u32 len, SocketAddress sender, i32 so
|
||||
case MessageNewAccountCreated:
|
||||
case MessageNotAlive:
|
||||
case MessageBadPw: {/*nothing to parse but the type*/} break;
|
||||
case MessageAuctionBidResult: // same as GameOver
|
||||
case MessageGameOver: {
|
||||
parsed.byte = message[msg_pos++];
|
||||
} break;
|
||||
@@ -565,6 +569,26 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
while (next_net_msg != NULL) {
|
||||
msg_iters += 0;
|
||||
switch (msg.type) {
|
||||
case MessageAuctionBidResult: {
|
||||
AuctionBidResult result = msg.byte;
|
||||
switch (result) {
|
||||
case AuctionBidResultNotEnoughMoney:
|
||||
state->auction_tab_state = AuctionTabStateNotEnoughMoney;
|
||||
break;
|
||||
case AuctionBidResultNotEnoughCargoSpace:
|
||||
state->auction_tab_state = AuctionTabStateNotEnoughCargoSpace;
|
||||
break;
|
||||
case AuctionBidResultPurchased:
|
||||
state->auction_tab_state = AuctionTabStateResult;
|
||||
break;
|
||||
case AuctionBidResultAuctionAlreadyFinished:
|
||||
state->auction_tab_state = AuctionTabStateAlreadyFinished;
|
||||
break;
|
||||
case AuctionBidResult_Count:
|
||||
assert(false && "unhandled message result");
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
case MessageNotAlive: {
|
||||
// auto-re-login
|
||||
if (state->me.base_cost > 0) {
|
||||
@@ -1272,10 +1296,20 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
} break;
|
||||
case TabAuction: {
|
||||
u32 yoff = box.y+1;
|
||||
drawStatusLine(tui, sbuf, &state->me, box.x+2, yoff);
|
||||
yoff++;
|
||||
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+((box.width - 13)/2), yoff++, "Auction House", screen_dimensions);
|
||||
yoff++;
|
||||
|
||||
if (curr.auction.finished_at > curr.auction.started_at) {
|
||||
if (state->auction_tab_state == AuctionTabStateResult) {
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, "Your bid was accepted", screen_dimensions);
|
||||
yoff++;
|
||||
} else if (state->auction_tab_state == AuctionTabStateAlreadyFinished) {
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, "Your bid was too late..", screen_dimensions);
|
||||
yoff++;
|
||||
}
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
sprintf(sbuf, "Sold! %d containers of %s were sold for $%d", curr.auction.qty, COMMODITY_STRINGS[curr.auction.type], curr.auction.price);
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, sbuf, screen_dimensions);
|
||||
@@ -1294,6 +1328,9 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, sbuf, screen_dimensions);
|
||||
yoff++;
|
||||
|
||||
bool player_has_money_for_purchase = state->me.credits > curr.auction.price;
|
||||
bool player_has_cargo_space_for_purchase = (state->me.vacuum_cargo_slots - usedVacuumCargoSlots(state->me)) > curr.auction.qty;
|
||||
if (player_has_money_for_purchase && player_has_cargo_space_for_purchase) {
|
||||
const char* label = "ACCEPT OFFER [ENTER]";
|
||||
Range1u32 range = {
|
||||
.min = XYToPos(box.x+6, yoff, screen_dimensions.width),
|
||||
@@ -1314,6 +1351,26 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
|
||||
state->auction_tab_state = AuctionTabStateLoading;
|
||||
}
|
||||
} else {
|
||||
if (!player_has_money_for_purchase) {
|
||||
const char* no_money_label = "You do not have enough money";
|
||||
Range1u32 range = {
|
||||
.min = XYToPos(box.x+6, yoff, screen_dimensions.width),
|
||||
.max = XYToPos(box.x+6+strlen(no_money_label), yoff, screen_dimensions.width),
|
||||
};
|
||||
colorizeRange(tui, range, ANSI_DULL_RED, ANSI_WHITE);
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+6, yoff++, no_money_label, screen_dimensions);
|
||||
}
|
||||
if (!player_has_cargo_space_for_purchase) {
|
||||
const char* no_cargo_label = "You do not have enough cargo space";
|
||||
Range1u32 range = {
|
||||
.min = XYToPos(box.x+6, yoff, screen_dimensions.width),
|
||||
.max = XYToPos(box.x+6+strlen(no_cargo_label), yoff, screen_dimensions.width),
|
||||
};
|
||||
colorizeRange(tui, range, ANSI_DULL_RED, ANSI_WHITE);
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+6, yoff++, no_cargo_label, screen_dimensions);
|
||||
}
|
||||
}
|
||||
} else if (state->auction_tab_state == AuctionTabStateLoading) {
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+((box.width - 13)/2), yoff++, "Bid submitted...", screen_dimensions);
|
||||
}
|
||||
|
||||
+36
-2
@@ -419,6 +419,16 @@ fn void sendMessagePlayerDetails(PlayerShip ship, SocketAddress addr) {
|
||||
addSystemMessage((u8*)"MessagePlayerDetails sent");
|
||||
}
|
||||
|
||||
fn void sendMessageAuctionBidResult(SocketAddress addr, AuctionBidResult result) {
|
||||
UDPMessage outgoing_message = {.address = addr};
|
||||
u32 msg_i = 0;
|
||||
outgoing_message.bytes[msg_i++] = (u8)MessageAuctionBidResult;
|
||||
outgoing_message.bytes[msg_i++] = result;
|
||||
outgoing_message.bytes_len = msg_i;
|
||||
outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
|
||||
addSystemMessage((u8*)"Message AuctionBidResult sent");
|
||||
}
|
||||
|
||||
fn void handleIncomingMessage(u8* message, u32 len, SocketAddress sender, i32 socket) {
|
||||
dbg("%d: %s from %s:%d\n", len, command_type_strings[message[0]], inet_ntoa(sender.sin_addr), sender.sin_port);
|
||||
char sbuf[SBUFLEN] = {0};
|
||||
@@ -435,6 +445,7 @@ fn void handleIncomingMessage(u8* message, u32 len, SocketAddress sender, i32 so
|
||||
.capacity = 0,
|
||||
};
|
||||
switch (parsed.type) {
|
||||
case CommandBuyAuction: break; // nothing to parse but the type
|
||||
case CommandLogin: {
|
||||
// parse the login command
|
||||
parsed.alt_port = ~readU16FromBufferLE(message + msg_idx);
|
||||
@@ -690,6 +701,29 @@ fn void* gameLoop(void* params) {
|
||||
u32 client_handle = findClientHandleBySocketAddress(&state.clients, sender);
|
||||
Client* client = &state.clients.items[client_handle];
|
||||
switch (msg.type) {
|
||||
case CommandBuyAuction: {
|
||||
if (client_handle == 0) break;
|
||||
Account* account = &state.accounts[client->account_id];
|
||||
StarSystem* player_sys = &state.map[account->ship.system_idx];
|
||||
bool is_auction_still_running = player_sys->auction.finished_at == 0;
|
||||
if (is_auction_still_running) {
|
||||
bool player_has_money_for_purchase = account->ship.credits >= player_sys->auction.price;
|
||||
bool player_has_cargo_space_for_purchase = (account->ship.vacuum_cargo_slots - usedVacuumCargoSlots(account->ship)) >= player_sys->auction.qty;
|
||||
if (player_has_cargo_space_for_purchase && player_has_money_for_purchase) {
|
||||
player_sys->auction.finished_at = state.frame;
|
||||
account->ship.credits -= player_sys->auction.price;
|
||||
account->ship.commodities[player_sys->auction.type] += player_sys->auction.qty;
|
||||
sendMessageAuctionBidResult(sender, AuctionBidResultPurchased);
|
||||
sendMessagePlayerDetails(account->ship, sender);
|
||||
} else if (!player_has_money_for_purchase) {
|
||||
sendMessageAuctionBidResult(sender, AuctionBidResultNotEnoughMoney);
|
||||
} else {
|
||||
sendMessageAuctionBidResult(sender, AuctionBidResultNotEnoughCargoSpace);
|
||||
}
|
||||
} else {
|
||||
sendMessageAuctionBidResult(sender, AuctionBidResultAuctionAlreadyFinished);
|
||||
}
|
||||
} break;
|
||||
case CommandAcceptPassengerJob: {
|
||||
if (client_handle == 0) break;
|
||||
// move the offer out of the system and INTO the PlayerShip
|
||||
@@ -937,7 +971,7 @@ fn void* gameLoop(void* params) {
|
||||
.base_cost = template.base_cost,
|
||||
.remaining_mortgage = template.base_cost - STARTING_DOWN_PAYMENT,
|
||||
.interest_rate = calcInterestRate(template.base_cost, STARTING_DOWN_PAYMENT),
|
||||
.credits = 2000.0,
|
||||
.credits = 20000.0,
|
||||
.cu_m_fuel = template.cu_m_fuel,
|
||||
.cu_m_o2 = template.cu_m_o2,
|
||||
.id = account->id,
|
||||
@@ -1039,7 +1073,7 @@ fn void* gameLoop(void* params) {
|
||||
f32 t_sec = ((f32)state.frame - (f32)grace_period_ends_at) / (f32)GOAL_GAME_LOOPS_PER_S;
|
||||
// t is in minutes
|
||||
f32 t = t_sec / 60;
|
||||
f32 decay = -0.30 * t;
|
||||
f32 decay = -0.50 * t;
|
||||
f32 floor_price = COMMODITIES[sys->auction.type].price * 0.9;
|
||||
sys->auction.price = Max((initial_price * pow(EULERS_E, decay)), floor_price);
|
||||
}
|
||||
|
||||
@@ -342,6 +342,14 @@ global str STAR_NAMES[STAR_SYSTEM_COUNT] = {
|
||||
*/
|
||||
};
|
||||
|
||||
typedef enum AuctionBidResult {
|
||||
AuctionBidResultPurchased,
|
||||
AuctionBidResultNotEnoughMoney,
|
||||
AuctionBidResultNotEnoughCargoSpace,
|
||||
AuctionBidResultAuctionAlreadyFinished,
|
||||
AuctionBidResult_Count
|
||||
} AuctionBidResult;
|
||||
|
||||
typedef enum Direction {
|
||||
DirectionInvalid,
|
||||
North,
|
||||
@@ -396,6 +404,7 @@ typedef enum Message {
|
||||
MessageJobComplete,
|
||||
MessageNotAlive,
|
||||
MessageAuctionDetails,
|
||||
MessageAuctionBidResult,
|
||||
Message_Count,
|
||||
} Message;
|
||||
|
||||
@@ -415,6 +424,7 @@ static const char* MESSAGE_STRINGS[] = {
|
||||
"JobAcceptResult",
|
||||
"NotAlive",
|
||||
"AuctionDetails",
|
||||
"AuctionBidResult",
|
||||
};
|
||||
|
||||
///// shared helper functions
|
||||
|
||||
Reference in New Issue
Block a user