we have a core game-loop

This commit is contained in:
Tenari
2026-03-08 10:07:49 -05:00
parent 002ce851ca
commit a95315f3a3
4 changed files with 261 additions and 62 deletions
+92 -32
View File
@@ -21,6 +21,8 @@
#define MAX_SYSTEM_MESSAGE_LEN 512
#define GOAL_LOOPS_PER_S 50
#define GOAL_LOOP_US 1000000/GOAL_LOOPS_PER_S
#define TURN_TICK_S (3)
#define TURN_TICK_LEN (GOAL_LOOPS_PER_S * TURN_TICK_S)
#define LOGIN_NAME_BUFFER_LEN 16
#define PARSED_SERVER_MESSAGE_THREAD_QUEUE_LEN 16
#define SBUFLEN (512)
@@ -49,6 +51,7 @@ typedef enum Screen {
ScreenMainGame,
ScreenDefeat,
ScreenVictory,
ScreenTurnTick,
Screen_Count
} Screen;
@@ -149,10 +152,10 @@ typedef struct GameState {
StringChunkList message_input;
StarSystem map[STAR_SYSTEM_COUNT];
Pos2 pos;
u32 destination_sys_idx;
StarSystem current;
u8 destination_sys_idx;
StationTabStates station_tab_state;
TransactionResult tx_result;
u64 turn_tick_started_on;
} GameState;
///// GLOBALS
@@ -375,8 +378,6 @@ fn void renderStaticAssetToPixelBuffer(TuiState* tui, u8* asset, u32 len, u16 x,
}
fn void clearServerSentState() {
//memset(&state.current_room, 0, sizeof(RenderableRoom));
arenaClear(&state.entity_arena);
state.entities.capacity = 64;
state.entities.length = 0;
@@ -391,6 +392,7 @@ fn void handleIncomingMessage(u8* message, u32 len, SocketAddress sender, i32 so
ParsedServerMessage parsed = {0};
parsed.type = msg_type;
switch (msg_type) {
case MessageTurnTick:
case MessageNewAccountCreated:
case MessageBadPw: {/*nothing to parse but the type*/} break;
case MessageTransactionResult: {
@@ -421,6 +423,8 @@ fn void handleIncomingMessage(u8* message, u32 len, SocketAddress sender, i32 so
} break;
case MessagePlayerDetails: {
parsed.ship.type = message[msg_pos++];
parsed.ship.system_idx = message[msg_pos++];
parsed.ship.ready_to_depart = message[msg_pos++];
parsed.ship.drive_efficiency = message[msg_pos++];
parsed.ship.life_support_efficiency = message[msg_pos++];
parsed.ship.vacuum_cargo_slots = readU16FromBufferLE(message + msg_pos);
@@ -511,6 +515,10 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
while (next_net_msg != NULL) {
msg_iters += 0;
switch (msg.type) {
case MessageTurnTick: {
state->screen = ScreenTurnTick;
state->turn_tick_started_on = loop_count;
} break;
case MessageTransactionResult: {
state->station_tab_state = StationTabStateResult;
MemoryCopyStruct(&state->tx_result, &msg.tx_result);
@@ -518,6 +526,8 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
case MessagePlayerDetails: {
if (msg.ship.id == state->me.id) {
state->me.type = msg.ship.type;
state->me.system_idx = msg.ship.system_idx;
state->me.ready_to_depart = msg.ship.ready_to_depart;
state->me.drive_efficiency = msg.ship.drive_efficiency;
state->me.life_support_efficiency = msg.ship.life_support_efficiency;
state->me.vacuum_cargo_slots = msg.ship.vacuum_cargo_slots;
@@ -547,10 +557,10 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
} break;
case MessageSystemCommodities: {
u32 sys_idx = msg.id;
MemoryCopyStruct(&state->current, &state->map[sys_idx]);
StarSystem* sys = &state->map[sys_idx];
for (u32 i = 0; i < MAX_PLANETS; i++) {
for (u32 ii = 0; ii < Commodity_Count; ii++) {
state->current.planets[i].commodities[ii] = msg.sys.planets[i].commodities[ii];
sys->planets[i].commodities[ii] = msg.sys.planets[i].commodities[ii];
}
}
} break;
@@ -582,7 +592,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
bool user_pressed_tab = input_buffer[0] == ASCII_TAB && input_buffer[1] == 0;
bool user_pressed_shift_tab = input_buffer[0] == '\x1b' && input_buffer[1] == '[' && input_buffer[2] == 'Z';
bool user_pressed_esc = input_buffer[0] == ASCII_ESCAPE && input_buffer[1] == 0;
bool user_pressed_a_number = input_buffer[0] >= '1' && input_buffer[0] <= '9' && input_buffer[1] == 0;
bool user_pressed_a_number = input_buffer[0] >= '0' && input_buffer[0] <= '9' && input_buffer[1] == 0;
bool user_pressed_up = input_buffer[0] == 27 && input_buffer[1] == 91 && input_buffer[2] == 65;
bool user_pressed_down = input_buffer[0] == 27 && input_buffer[1] == 91 && input_buffer[2] == 66;
bool user_pressed_left = input_buffer[0] == 27 && input_buffer[1] == 91 && input_buffer[2] == 68;
@@ -590,6 +600,25 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
bool user_pressed_backspace = input_buffer[0] == ASCII_BACKSPACE || input_buffer[0] == ASCII_DEL;
bool user_pressed_enter = input_buffer[0] == ASCII_RETURN || input_buffer[0] == ASCII_LINE_FEED;
switch (state->screen) {
case ScreenTurnTick: {
u32 line = 2;
StarSystem dest = state->map[state->destination_sys_idx];
MemoryZero(sbuf, SBUFLEN);
sprintf(sbuf, "Warping to %s...", dest.name);
renderStrToBuffer(tui->frame_buffer, (screen_dimensions.width - (strlen(sbuf)+4))/2, line++, sbuf, screen_dimensions);
MemoryZero(sbuf, SBUFLEN);
u32 frames_left = (TURN_TICK_LEN - (loop_count - state->turn_tick_started_on));
u32 seconds_left = (frames_left / GOAL_LOOPS_PER_S + 1);
sprintf(sbuf, "in %d", seconds_left);
renderStrToBuffer(tui->frame_buffer, (screen_dimensions.width - (strlen(sbuf)+4))/2, ++line, sbuf, screen_dimensions);
if (state->turn_tick_started_on + TURN_TICK_LEN < loop_count) {
state->screen = ScreenMainGame;
state->menu.len = Tab_Count;
state->menu.selected_index = TabMap;
}
} break;
case ScreenCreateCharacter: {
//// SIMULATION
if (state->me.id != 0) {
@@ -607,7 +636,9 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
} else if (user_pressed_up || user_pressed_left) {
state->menu.selected_index--;
} else if (user_pressed_a_number) {
if (input_buffer[0] != '0') {
state->menu.selected_index = input_buffer[0] - '1';
}
} else if (user_pressed_enter) {
// save ship choice to our gamestate
ShipTemplate template = SHIPS[state->menu.selected_index];
@@ -717,6 +748,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
.height = screen_dimensions.height - box_y - 2,
};
drawAnsiBox(tui->frame_buffer, box, screen_dimensions, true);
StarSystem curr = state->map[state->me.system_idx];
switch (tab) {
case TabDebug: {
if (input_buffer[0] == 'q' || user_pressed_esc) {
@@ -762,7 +794,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
if (state->pos.x == sysx && state->pos.y == sysy) {
tui->frame_buffer[bufpos].background = ANSI_WHITE;
tui->frame_buffer[bufpos].foreground = ANSI_BLACK;
} else if (state->current.x == sysx && state->current.y == sysy) {
} else if (curr.x == sysx && curr.y == sysy) {
// highlight the system we are currently at
tui->frame_buffer[bufpos].background = ANSI_HIGHLIGHT_BLUE;
tui->frame_buffer[bufpos].foreground = ANSI_BLACK;
@@ -809,25 +841,16 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
// map key
y_off += 1+(MAP_HEIGHT*yh);
for (u32 i = 0; i < xw; i++) {
for (u32 ii = 0; ii < yh; ii++) {
u32 bufpos = XYToPos(x_off+i, y_off+ii, screen_dimensions.width);
tui->frame_buffer[bufpos].background = ANSI_HIGHLIGHT_BLUE;
tui->frame_buffer[bufpos].bytes[0] = ' ';
}
}
Box current_key = { .height = yh, .width = xw, .x = x_off, .y = y_off };
colorizeBox(tui, current_key, ANSI_HIGHLIGHT_BLUE, 0, ' ');
renderStrToBuffer(tui->frame_buffer, x_off+5, y_off++, "Your current star system:", screen_dimensions);
if (state->current.name) {
renderStrToBuffer(tui->frame_buffer, x_off+5, y_off++, state->current.name, screen_dimensions);
if (curr.name) {
renderStrToBuffer(tui->frame_buffer, x_off+5, y_off++, curr.name, screen_dimensions);
}
y_off++;
for (u32 i = 0; i < xw; i++) {
for (u32 ii = 0; ii < yh; ii++) {
u32 bufpos = XYToPos(x_off+i, y_off+ii, screen_dimensions.width);
tui->frame_buffer[bufpos].background = ANSI_HIGHLIGHT_RED;
tui->frame_buffer[bufpos].bytes[0] = ' ';
}
}
Box flight_dest_key = { .height = yh, .width = xw, .x = x_off, .y = y_off };
colorizeBox(tui, flight_dest_key, ANSI_HIGHLIGHT_RED, 0, ' ');
renderStrToBuffer(tui->frame_buffer, x_off+5, y_off++, "Flight Destination:", screen_dimensions);
if (dest.name) {
renderStrToBuffer(tui->frame_buffer, x_off+5, y_off++, dest.name, screen_dimensions);
@@ -835,7 +858,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
y_off++;
Pos2 dest_pos = {dest.x, dest.y};
Pos2 curr_pos = {state->current.x, state->current.y};
Pos2 curr_pos = {curr.x, curr.y};
u32 projected_fuel_cost = fuelCostForTravel(state->me.drive_efficiency, curr_pos, dest_pos);
bool have_enough_fuel = projected_fuel_cost < state->me.commodities[CommodityHydrogenFuel];
MemoryZero(sbuf, SBUFLEN);
@@ -852,10 +875,11 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
"Not enough Fuel! Need %dkg more",
projected_fuel_cost - state->me.commodities[CommodityHydrogenFuel]
);
for (u32 i = 0; i < strlen(sbuf); i++) {
u32 bufpos = XYToPos(x_off+i, y_off, screen_dimensions.width);
tui->frame_buffer[bufpos].background = ANSI_HIGHLIGHT_RED;
}
Range1u32 range = {
.min = XYToPos(x_off, y_off, screen_dimensions.width),
.max = XYToPos(x_off+strlen(sbuf), y_off, screen_dimensions.width),
};
colorizeRange(tui, range, ANSI_HIGHLIGHT_RED, 0);
}
renderStrToBuffer(tui->frame_buffer, x_off, y_off++, sbuf, screen_dimensions);
@@ -863,6 +887,17 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
for (u32 i = 0; i < STAR_SYSTEM_COUNT; i++) {
if (state->pos.x == state->map[i].x && state->pos.y == state->map[i].y) {
state->destination_sys_idx = i;
// send the destination to the server
u32 msg_idx = 0;
UDPMessage msg = {0};
msg.address = udp->server_address;
// 1. msg type/CommandType
msg.bytes[msg_idx++] = CommandSetDestination;
// 2. buy?
msg.bytes[msg_idx++] = state->destination_sys_idx;
msg.bytes_len = msg_idx;
outgoingMessageQueuePush(network_send_queue, &msg);
}
}
}
@@ -889,9 +924,34 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
sprintf(sbuf, "Cargo: %d / %d", used_cargo, state->me.vacuum_cargo_slots);
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, sbuf, screen_dimensions);
MemoryZero(sbuf, SBUFLEN);
sprintf(sbuf, "Ready To Depart: %s", state->me.ready_to_depart ? "yes" : "no");
Range1u32 range = {
.min = XYToPos(box.x+2, yoff, screen_dimensions.width),
.max = XYToPos(box.x+2+strlen(sbuf), yoff, screen_dimensions.width),
};
tui->cursor.x = box.x+2;
tui->cursor.y = yoff;
colorizeRange(tui, range, ANSI_WHITE, ANSI_BLACK);
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, sbuf, screen_dimensions);
if (user_pressed_enter) {
// send the "ready" or "not ready" message to the server
u32 msg_idx = 0;
UDPMessage msg = {0};
msg.address = udp->server_address;
// 1. msg type/CommandType
msg.bytes[msg_idx++] = CommandReadyStatus;
// 2. buy?
msg.bytes[msg_idx++] = !state->me.ready_to_depart;
msg.bytes_len = msg_idx;
outgoingMessageQueuePush(network_send_queue, &msg);
}
for (u32 i = 0; i < Commodity_Count; i++) {
MemoryZero(sbuf, SBUFLEN);
sprintf(sbuf, "%-42s %d", COMMODITY_STRINGS[i], state->me.commodities[i]);
sprintf(sbuf, "%-42s %d", COMMODITIES[i].name, state->me.commodities[i]);
renderStrToBuffer(tui->frame_buffer, box.x+4, yoff+4+i, sbuf, screen_dimensions);
}
} break;
@@ -927,7 +987,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
}
}
renderStrToBuffer(tui->frame_buffer, box.x+2, box.y+1, "Welcome to ", screen_dimensions);
renderStrToBuffer(tui->frame_buffer, box.x+2+11, box.y+1, state->current.name, screen_dimensions);
renderStrToBuffer(tui->frame_buffer, box.x+2+11, box.y+1, curr.name, screen_dimensions);
// the table
TableDrawInfo info = {
@@ -937,7 +997,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
MarketCommodity rows[Commodity_Count] = { 0 };
for (u32 i = 0; i < Commodity_Count; i++) {
Commodity c = COMMODITIES[i];
u32 qty = state->current.planets[0].commodities[i] + state->current.planets[1].commodities[i] + state->current.planets[2].commodities[i];
u32 qty = curr.planets[0].commodities[i] + curr.planets[1].commodities[i] + curr.planets[2].commodities[i];
rows[i].type = c.type;
rows[i].unit = c.unit;
rows[i].bid = priceForCommodity(i, qty, true);
+21
View File
@@ -254,6 +254,27 @@ fn void renderStringChunkList(TuiState* tui, StringChunkList* list, u16 x, u16 y
}
}
fn void colorizeBox(TuiState* tui, Box box, u8 background, u8 foreground, u8 byte) {
for (u32 i = 0; i < box.width; i++) {
for (u32 ii = 0; ii < box.height; ii++) {
u32 bufpos = XYToPos(box.x+i, box.y+ii, tui->screen_dimensions.width);
tui->frame_buffer[bufpos].background = background;
tui->frame_buffer[bufpos].foreground = foreground;
if (byte) {
tui->frame_buffer[bufpos].bytes[0] = byte;
}
}
}
}
fn void colorizeRange(TuiState* tui, Range1u32 range, u8 background, u8 foreground) {
assert(range.max > range.min);
for (u32 i = 0; i < (range.max - range.min); i++) {
tui->frame_buffer[range.min+i].background = background;
tui->frame_buffer[range.min+i].foreground = foreground;
}
}
fn u32 sprintfAnsiMoveCursorTo(ptr output, u16 x, u16 y) {
return sprintf(output, "\x1b[%d;%df",y,x);
}
+132 -24
View File
@@ -24,10 +24,10 @@
#define SERVER_PORT 7777
#define SERVER_MAX_HEAP_MEMORY MB(256)
#define SERVER_MAX_CLIENTS 16
#define GAME_THREAD_CONCURRENCY 4
#define GOAL_NETWORK_SEND_LOOPS_PER_S 4
#define GAME_THREAD_CONCURRENCY 2
#define GOAL_NETWORK_SEND_LOOPS_PER_S 8
#define GOAL_NETWORK_SEND_LOOP_US 1000000/GOAL_NETWORK_SEND_LOOPS_PER_S
#define GOAL_GAME_LOOPS_PER_S 4
#define GOAL_GAME_LOOPS_PER_S 24
#define GOAL_GAME_LOOP_US 1000000/GOAL_GAME_LOOPS_PER_S
#define CLIENT_TIMEOUT_FRAMES GOAL_GAME_LOOPS_PER_S*3
#define CHUNK_SIZE 64
@@ -71,8 +71,9 @@ typedef struct Entity {
} Entity;
typedef struct Account {
u8 destination_sys_idx;
bool changed;
u32 id; // the index in the array
Pos2 pos;
String name;
String pw;
PlayerShip ship;
@@ -114,6 +115,7 @@ typedef struct ClientList {
} ClientList;
typedef struct State {
bool all_accounts_ready;
Mutex client_mutex;
Mutex mutex;
ClientList clients;
@@ -373,7 +375,7 @@ fn u32 findClientHandleBySocketAddress(ClientList* clients, SocketAddress addres
fn StarSystem* findAccountsSystem(Account* a) {
for (u32 i = 0; i < STAR_SYSTEM_COUNT; i++) {
if (state.map[i].x == a->pos.x && state.map[i].y == a->pos.y) {
if (i == a->ship.system_idx) {
return &state.map[i];
}
}
@@ -418,11 +420,13 @@ fn void sendMessageTransactionResult(SocketAddress addr, u32 qty, bool buying, u
printf("%s sent\n", MESSAGE_STRINGS[outgoing_message.bytes[0]]);
}
fn void sendMessagePlayerDetails(PlayerShip ship, SocketAddress addr) {
UDPMessage outgoing_message = {.address = addr};
fn UDPMessage makeMessagePlayerDetails(PlayerShip ship) {
UDPMessage outgoing_message = {0};
u32 msg_i = 0;
outgoing_message.bytes[msg_i++] = (u8)MessagePlayerDetails;
outgoing_message.bytes[msg_i++] = ship.type;
outgoing_message.bytes[msg_i++] = ship.system_idx;
outgoing_message.bytes[msg_i++] = ship.ready_to_depart;
outgoing_message.bytes[msg_i++] = ship.drive_efficiency;
outgoing_message.bytes[msg_i++] = ship.life_support_efficiency;
msg_i += writeU16ToBufferLE(outgoing_message.bytes + msg_i, ship.vacuum_cargo_slots);
@@ -439,8 +443,13 @@ fn void sendMessagePlayerDetails(PlayerShip ship, SocketAddress addr) {
for (u32 i = 0; i < Commodity_Count; i++) {
msg_i += writeU32ToBufferLE(outgoing_message.bytes + msg_i, ship.commodities[i]);
}
outgoing_message.bytes_len = msg_i;
return outgoing_message;
}
fn void sendMessagePlayerDetails(PlayerShip ship, SocketAddress addr) {
UDPMessage outgoing_message = makeMessagePlayerDetails(ship);
outgoing_message.address = addr;
outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
printf("%s sent\n", MESSAGE_STRINGS[outgoing_message.bytes[0]]);
}
@@ -496,6 +505,12 @@ fn void handleIncomingMessage(u8* message, u32 len, SocketAddress sender, i32 so
} break;
case CommandKeepAlive:
break;
case CommandSetDestination: {
parsed.byte = message[1]; // index of system in array
} break;
case CommandReadyStatus: {
parsed.byte = message[1]; // boolean ready_to_depart
} break;
case CommandTransact: {
printf("command transact received\n");
parsed.byte = message[1]; // buy?
@@ -557,10 +572,23 @@ fn void* sendNetworkUpdates(void* sock) {
// continue; // they are still creating their character
//}
// update allthe changed systems
for (u32 i = 0; i < STAR_SYSTEM_COUNT; i++) {
if (state.map[i].changed == true) {
UDPMessage msg_data = makeMessageSystemCommodities(&state.map[i]);
// update all the changed systems
UDPMessage msg_data;
for (u32 ii = 0; ii < STAR_SYSTEM_COUNT; ii++) {
if (state.map[ii].changed == true) {
msg_data = makeMessageSystemCommodities(&state.map[ii]);
u8List msg = {
.capacity = UDP_MAX_MESSAGE_LEN,
.items = msg_data.bytes,
.length = msg_data.bytes_len,
};
sendUDPu8List(socket, &client.address, &msg);
}
}
// update all the changed accounts
for (u32 ii = 0; ii < ACCOUNT_LEN; ii++) {
if (state.accounts[ii].changed == true) {
msg_data = makeMessagePlayerDetails(state.accounts[ii].ship);
u8List msg = {
.capacity = UDP_MAX_MESSAGE_LEN,
.items = msg_data.bytes,
@@ -572,9 +600,14 @@ fn void* sendNetworkUpdates(void* sock) {
}
} unlockMutex(&state.client_mutex);
lockMutex(&state.mutex); {
for (u32 i = 0; i < STAR_SYSTEM_COUNT; i++) {
state.map[i].changed = false;
}
for (u32 i = 0; i < ACCOUNT_LEN; i++) {
state.accounts[i].changed = false;
}
} unlockMutex(&state.mutex);
u32 loop_duration = osTimeMicrosecondsNow() - loop_start;
i32 remaining_time = GOAL_NETWORK_SEND_LOOP_US - loop_duration;
@@ -585,6 +618,10 @@ fn void* sendNetworkUpdates(void* sock) {
return NULL;
}
fn bool accountIsEmpty(Account* a) {
return a->id == 0 && a->name.length == 0;
}
fn void* gameLoop(void* params) {
LaneCtx* lane_ctx = (LaneCtx*)params;
ThreadContext tctx = {
@@ -620,6 +657,23 @@ fn void* gameLoop(void* params) {
u32 client_handle = findClientHandleBySocketAddress(&state.clients, sender);
Client* client = &state.clients.items[client_handle];
switch (msg.type) {
case CommandSetDestination: {
Account* account = &state.accounts[client->account_id];
account->destination_sys_idx = msg.byte;
} break;
case CommandReadyStatus: {
Account* account = &state.accounts[client->account_id];
account->ship.ready_to_depart = msg.byte;
sendMessagePlayerDetails(account->ship, sender);
state.all_accounts_ready = true;
for (u32 i = 0; i < ACCOUNT_LEN; i++) {
if (!accountIsEmpty(&state.accounts[i])) {
if (state.accounts[i].ship.ready_to_depart == false) {
state.all_accounts_ready = false;
}
}
}
} break;
case CommandTransact: {
printf("Transact for client_handle=%d, on #%lld", client_handle, state.frame);
bool is_buying_from_system = msg.byte;
@@ -629,7 +683,10 @@ fn void* gameLoop(void* params) {
u32 qty_traded = 0;
u32 credit_value = 0;
if (is_buying_from_system) {
u32 ship_space = account->ship.vacuum_cargo_slots - usedVacuumCargoSlots(account->ship);
u32 ship_space = MAX_u32;
if (COMMODITIES[msg.commodity].unit == StorageUnitContainer) {
ship_space = account->ship.vacuum_cargo_slots - usedVacuumCargoSlots(account->ship);
}
for (u32 amount_to_buy = Min(msg.qty, total_available); amount_to_buy > 0; amount_to_buy--, total_available--, ship_space--) {
u32 price = priceForCommodity(msg.commodity, total_available, false);
if (price > account->ship.credits || ship_space == 0) {
@@ -717,7 +774,7 @@ fn void* gameLoop(void* params) {
}
} else {
for (u32 i = 0; i < ACCOUNT_LEN; i++) {
if (state.accounts[i].id == 0 && state.accounts[i].name.length == 0) {
if (accountIsEmpty(&state.accounts[i])) {
existing_account = &state.accounts[i];
existing_account->id = i;
break;
@@ -772,8 +829,7 @@ fn void* gameLoop(void* params) {
printf("ship_type=%s, client_handle=%d, acct_id=%d\n", SHIP_TYPE_STRINGS[msg.byte], client_handle, account->id);
u32 starting_system_idx = rand() % STAR_SYSTEM_COUNT;
StarSystem starting_system = state.map[starting_system_idx];
account->pos.x = starting_system.x;
account->pos.y = starting_system.y;
account->ship.system_idx = starting_system_idx;
// tell the client their account id
outgoing_message.address = sender;
@@ -817,21 +873,73 @@ fn void* gameLoop(void* params) {
msg_iters++;
}
if (state.all_accounts_ready) {
for (u32 i = 1; i < SERVER_MAX_CLIENTS; i++) {
if (state.clients.items[i].last_ping != 0) {
outgoing_message.address = state.clients.items[i].address;
outgoing_message.bytes_len = 1;
outgoing_message.bytes[0] = (u8)MessageTurnTick;
outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
}
}
}
} unlockMutex(&state.mutex); unlockMutex(&state.client_mutex);
}
LaneSync();
// 2. tick non-user entities
// iterate all the rooms
/*
Room* room = NULL;
Range1u64 room_range = LaneRange(MAX_ROOMS);
for (u32 i = room_range.min; i < room_range.max; i++) {
room = &state.rooms->items[i];
simulateRoom(&scratch_arena, room, burn_tick, regen_hp_tick);
if (state.all_accounts_ready) {
// tick all the star systems
StarSystem* sys = NULL;
Range1u64 sys_range = LaneRange(STAR_SYSTEM_COUNT);
for (u32 i = sys_range.min; i < sys_range.max; i++) {
sys = &state.map[i];
sys->changed = true;
for (u32 ii = 0; ii < Commodity_Count; ii++) {
for (u32 iii = 0; iii < MAX_PLANETS; iii++) {
if (sys->planets[iii].type != PlanetTypeNull) {
if (sys->planets[iii].commodities[ii] > COMMODITIES[ii].consumption) {
sys->planets[iii].commodities[ii] -= COMMODITIES[ii].consumption;
} else {
sys->planets[iii].commodities[ii] = 0;
}
*/
sys->planets[iii].commodities[ii] += sys->planets[iii].production[ii];
}
}
}
}
// move all the players
u32 player_count = 0;
for (u32 i = 0; i < ACCOUNT_LEN; i++) {
if (!accountIsEmpty(&state.accounts[i])) {
player_count += 1;
}
}
Range1u64 ship_range = LaneRange(player_count);
for (u32 i = ship_range.min; i < ship_range.max; i++) {
Account* acct = &state.accounts[i];
StarSystem dest = state.map[acct->destination_sys_idx];
StarSystem current = state.map[acct->ship.system_idx];
Pos2 dest_pos = {dest.x, dest.y};
Pos2 curr_pos = {current.x, current.y};
u32 projected_fuel_cost = fuelCostForTravel(acct->ship.drive_efficiency, curr_pos, dest_pos);
bool have_enough_fuel = projected_fuel_cost < acct->ship.commodities[CommodityHydrogenFuel];
if (have_enough_fuel) {
// remove the fuel they used on the journey
acct->ship.commodities[CommodityHydrogenFuel] -= projected_fuel_cost;
// set the pos to be the system they had as destination
acct->ship.system_idx = acct->destination_sys_idx;
}
acct->ship.ready_to_depart = false;
acct->changed = true;
}
// TODO pay the mortgage payment
}
state.all_accounts_ready = false;
// 3. scratch cleanup
arenaClear(&scratch_arena);
+11 -1
View File
@@ -314,6 +314,8 @@ fn f32 priceForCommodity(CommodityType type, u32 quantity, bool bid) {
typedef struct PlayerShip {
ShipType type;
bool ready_to_depart;
u8 system_idx;
u8 drive_efficiency;
u8 life_support_efficiency;
u16 vacuum_cargo_slots;
@@ -334,8 +336,10 @@ typedef struct PlayerShip {
fn u32 usedVacuumCargoSlots(PlayerShip ship) {
u32 used_cargo = 0;
for (u32 i = 0; i < Commodity_Count; i++) {
if (COMMODITIES[i].unit == StorageUnitContainer) {
used_cargo += ship.commodities[i];
}
}
return used_cargo;
}
@@ -431,14 +435,18 @@ typedef enum CommandType {
CommandLogin,
CommandCreateCharacter,
CommandTransact,
CommandReadyStatus,
CommandSetDestination,
CommandType_Count,
} CommandType;
static const char* command_type_strings[] = {
static const char* command_type_strings[CommandType_Count] = {
"Invalid",
"KeepAlive",
"Login",
"CreateCharacter",
"ReadyStatus",
"SetDestination",
};
#define ENTITY_HEADER_MESSAGE_SIZE (8+8+1+1+1)
@@ -452,6 +460,7 @@ typedef enum Message {
MessageSystemCommodities,
MessagePlayerDetails,
MessageTransactionResult,
MessageTurnTick,
Message_Count,
} Message;
@@ -464,6 +473,7 @@ static const char* MESSAGE_STRINGS[] = {
"SystemCommodities",
"PlayerDetails",
"TransactionResult",
"TurnTick",
};
fn u32 fuelCostForTravel(u32 drive_efficiency, Pos2 current, Pos2 dest) {