we have a core game-loop
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+12
-2
@@ -314,6 +314,8 @@ fn f32 priceForCommodity(CommodityType type, u32 quantity, bool bid) {
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typedef struct PlayerShip {
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ShipType type;
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bool ready_to_depart;
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u8 system_idx;
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u8 drive_efficiency;
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u8 life_support_efficiency;
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u16 vacuum_cargo_slots;
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@@ -334,7 +336,9 @@ typedef struct PlayerShip {
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fn u32 usedVacuumCargoSlots(PlayerShip ship) {
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u32 used_cargo = 0;
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for (u32 i = 0; i < Commodity_Count; i++) {
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used_cargo += ship.commodities[i];
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if (COMMODITIES[i].unit == StorageUnitContainer) {
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used_cargo += ship.commodities[i];
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}
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}
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return used_cargo;
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}
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@@ -431,14 +435,18 @@ typedef enum CommandType {
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CommandLogin,
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CommandCreateCharacter,
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CommandTransact,
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CommandReadyStatus,
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CommandSetDestination,
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CommandType_Count,
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} CommandType;
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static const char* command_type_strings[] = {
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static const char* command_type_strings[CommandType_Count] = {
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"Invalid",
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"KeepAlive",
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"Login",
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"CreateCharacter",
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"ReadyStatus",
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"SetDestination",
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};
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#define ENTITY_HEADER_MESSAGE_SIZE (8+8+1+1+1)
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@@ -452,6 +460,7 @@ typedef enum Message {
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MessageSystemCommodities,
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MessagePlayerDetails,
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MessageTransactionResult,
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MessageTurnTick,
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Message_Count,
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} Message;
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@@ -464,6 +473,7 @@ static const char* MESSAGE_STRINGS[] = {
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"SystemCommodities",
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"PlayerDetails",
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"TransactionResult",
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"TurnTick",
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};
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fn u32 fuelCostForTravel(u32 drive_efficiency, Pos2 current, Pos2 dest) {
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