you can pick a ship
This commit is contained in:
+24
-29
@@ -7,6 +7,7 @@
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* MY_CONSTANT
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* */
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#include <string.h>
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#include <math.h>
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#include "base/impl.c"
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#include "lib/network.c"
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#include "render.c"
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@@ -472,31 +473,25 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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} else if (user_pressed_a_number) {
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state->menu.selected_index = input_buffer[0] - '1';
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} else if (input_buffer[0] == ASCII_RETURN || input_buffer[0] == ASCII_LINE_FEED) {
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if (state->section.selected_index == 0) {
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state->choices[0] = state->menu.selected_index;
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state->section.selected_index += 1;
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state->menu.selected_index = 0;
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state->menu.len = 2;
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} else {
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// send character color to server
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// send character ship details to server
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UDPMessage msg = {0};
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msg.address = udp->server_address;
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msg.bytes_len = 2;
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// 1. msg type/CommandType
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msg.bytes[0] = CommandCreateCharacter;
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// 2. what color
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msg.bytes[1] = ANSI_HP_RED;//WIZARD_COLORS[state->choices[0]];
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// 2. chosen ShipType
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msg.bytes[1] = SHIPS[state->menu.selected_index].type;
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outgoingMessageQueuePush(network_send_queue, &msg);
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state->screen = ScreenMainGame;
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}
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}
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if (state->menu.selected_index >= state->menu.len) {
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state->menu.selected_index = 0;
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}
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//// RENDERING
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char tmp_buffer[64] = {0};
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u16 line = 2;
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// 1. draw the outline
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Box b = { .x = 2, .y = line, .width = screen_dimensions.width - 5, .height = screen_dimensions.height - 5 };
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@@ -513,7 +508,15 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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line++;
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str ship_desc = "You have 10,000 credits to use as a down-payment on a ship.";
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renderStrToBuffer(tui->frame_buffer, 6, ++line, ship_desc, screen_dimensions);
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line++;
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u32 selected_ship_cost = SHIPS[state->menu.selected_index].base_cost;
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u32 principal_borrowed = selected_ship_cost - STARTING_DOWN_PAYMENT;
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f32 mortgage_rate = calcInterestRate(selected_ship_cost, STARTING_DOWN_PAYMENT);
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f32 r = mortgage_rate / 100.0;
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f32 rm = r / 12.0;
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u32 n = 12 * 4;
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u32 payment = principal_borrowed * (rm*pow((1.0+rm),n))/(pow((1+rm),n) - 1);
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sprintf(tmp_buffer, "Mortgage: $%d @ %f%% = $%d minimum payment per turn", selected_ship_cost - STARTING_DOWN_PAYMENT, mortgage_rate, payment);
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renderStrToBuffer(tui->frame_buffer, 5, ++line, tmp_buffer, screen_dimensions);
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line++;
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// the table
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u32 table_x = 5;
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@@ -529,7 +532,6 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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line++;
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line++;
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// render the rows
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char tmp_buffer[32] = {0};
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for (u32 i = 0; i < ShipType_Count; line++, i++) {
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col_x_pos = 0;
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ShipTemplate ship = SHIPS[i];
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@@ -545,42 +547,35 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
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}
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FieldDescriptor details = SHIP_FIELDS[ii];
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void *field_ptr = (char *)&ship + details.offset;
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MemoryZero(tmp_buffer, 64);
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switch (details.type) {
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case FieldTypeEnum: {
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renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, details.enum_vals[ship.type], screen_dimensions);
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} break;
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case FieldTypeU8: {
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MemoryZero(tmp_buffer, 32);
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sprintf(tmp_buffer, "%d", *(u8 *)field_ptr);
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renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions);
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} break;
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case FieldTypeU16: {
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MemoryZero(tmp_buffer, 32);
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sprintf(tmp_buffer, "%d", *(u16 *)field_ptr);
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renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions);
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} break;
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case FieldTypeU32: {
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MemoryZero(tmp_buffer, 32);
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sprintf(tmp_buffer, "%d", *(u32 *)field_ptr);
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renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions);
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} break;
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case FieldTypeFloat: {
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sprintf(tmp_buffer, "%f", *(f32 *)field_ptr);
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renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions);
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} break;
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case FieldTypeString: {
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renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, (ptr)field_ptr, screen_dimensions);
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} break;
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case FieldType_Count:
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break;
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}
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}
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}
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/*
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renderStrToBuffer(tui->frame_buffer, 5, ++line, ship_label, screen_dimensions);
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line++;
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renderChoiceMenu(
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tui,
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5,
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line,
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(ptr*)SHIP_TYPE_STRINGS,
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ShipType_Count,
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state->section.selected_index == 0,
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state->menu.selected_index,
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NULL
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);
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*/
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} break;
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case ScreenMainGame: {
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// SIMULATION
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+49
-109
@@ -31,7 +31,7 @@
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#define GOAL_GAME_LOOP_US 1000000/GOAL_GAME_LOOPS_PER_S
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#define CLIENT_TIMEOUT_FRAMES GOAL_GAME_LOOPS_PER_S*3
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#define CHUNK_SIZE 64
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#define ACCOUNT_CHUNK_SIZE 64
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#define ACCOUNT_LEN (16)
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#define PARSED_CLIENT_COMMAND_THREAD_QUEUE_LEN 64
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///// TypeDefs
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@@ -69,19 +69,12 @@ typedef struct Entity {
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} Entity;
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typedef struct Account {
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u64 id;
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u32 id; // the index in the array
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String name;
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String pw;
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u64 eid;
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PlayerShip ship;
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} Account;
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typedef struct AccountChunk {
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u64 length; // the currently used # of accounts in this chunk
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u64 capacity; // the "chunk size" / space in this chunk
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struct AccountChunk* next; // the next chunk
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Account* items; // the actual accounts
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} AccountChunk;
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typedef struct EntityList {
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u64 length; // the currently used length
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u64 capacity;
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@@ -105,7 +98,6 @@ typedef struct ChunkedEntityList {
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typedef struct Client {
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u16 lan_port;
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i32 lan_ip;
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u64 character_eid;
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u64 account_id;
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SocketAddress address;
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CommandType commands[CLIENT_COMMAND_LIST_LEN];
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@@ -123,7 +115,7 @@ typedef struct State {
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Mutex mutex;
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ClientList clients;
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u64 next_eid;
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AccountChunk accounts;
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Account accounts[ACCOUNT_LEN];
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u64 frame;
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Arena game_scratch;
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StringArena string_arena;
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@@ -220,68 +212,12 @@ fn u64 entityFeaturesFromType(EntityType type) {
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return result;
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}
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fn Account* findAccountById(u64 id) {
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AccountChunk* current = &state.accounts;
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while (current != NULL) {
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for (u32 i = 0; i < current->length; i++) {
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if (current->items[i].id == id) {
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return ¤t->items[i];
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}
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}
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current = current->next;
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}
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return NULL;
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}
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fn Account* findAccountByEId(u64 id) {
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AccountChunk* current = &state.accounts;
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while (current != NULL) {
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for (u32 i = 0; i < current->length; i++) {
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if (current->items[i].eid == id) {
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return ¤t->items[i];
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}
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}
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current = current->next;
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}
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return NULL;
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}
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fn Account* findAccountByName(String name) {
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AccountChunk* current = &state.accounts;
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while (current != NULL) {
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for (u32 i = 0; i < current->length; i++) {
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if (stringsEq(¤t->items[i].name, &name)) {
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return ¤t->items[i];
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for (u32 i = 0; i < ACCOUNT_LEN; i++) {
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if (stringsEq(&state.accounts[i].name, &name)) {
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return &state.accounts[i];
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}
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}
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current = current->next;
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}
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return NULL;
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}
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fn Account* newAccount(Arena* a, Account details) {
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u64 id = 0;
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AccountChunk* current = &state.accounts;
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while (current != NULL) {
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id += current->length;
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if (current->length < current->capacity) {
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Account* result = ¤t->items[current->length];
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*result = details;
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result->id = id;
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current->length += 1;
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printf("new account created id=%lld\n", id);
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return result;
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}
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if (current->next == NULL) {
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// alloc next chunk of accounts
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AccountChunk* next = arenaAlloc(a, sizeof(AccountChunk));
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next->capacity = ACCOUNT_CHUNK_SIZE;
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next->items = arenaAllocArray(a, Account, next->capacity);
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current->next = next;
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}
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current = current->next;
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}
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assert(false); // never should be reached
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return NULL;
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}
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@@ -384,7 +320,7 @@ fn u32 pushClient(ClientList* clients, SocketAddress addr) {
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// first, try to overwrite an old dc'ed client
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for (u32 i = 1; i < clients->length; i++) {
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if (clients->items[i].character_eid == 0) {
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if (clients->items[i].last_ping == 0) {
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clients->items[i] = new_client;
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return i;
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}
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@@ -398,12 +334,12 @@ fn u32 pushClient(ClientList* clients, SocketAddress addr) {
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return result;
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}
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fn bool deleteClientByEId(ClientList* clients, u64 id) {
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fn bool deleteClientByAccountId(ClientList* clients, u64 id) {
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bool succeeded = false;
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Client blank_client = {0};
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// i=1 because first client is null-client
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for (u32 i = 1; i < clients->length && !succeeded; i++) {
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if (clients->items[i].character_eid == id) {
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if (clients->items[i].account_id == id) {
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clients->items[i] = blank_client;
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succeeded = true;
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}
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@@ -411,10 +347,10 @@ fn bool deleteClientByEId(ClientList* clients, u64 id) {
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return succeeded;
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}
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fn u32 findClientHandleByEId(ClientList* clients, u64 id) {
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fn u32 findClientHandleByAccountId(ClientList* clients, u64 id) {
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for (u32 i = 0; i < clients->length; i++) {
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Client c = clients->items[i];
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if (c.character_eid == id) {
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if (c.account_id == id) {
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return i;
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}
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}
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@@ -533,9 +469,9 @@ fn void* sendNetworkUpdates(void* sock) {
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memset(&state.clients.items[i], 0, sizeof(Client));
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continue;
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}
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if (client.character_eid == 0) {
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continue; // they are still creating their character
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}
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//if (client.character_eid == 0) {
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// continue; // they are still creating their character
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//}
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}
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} unlockMutex(&state.client_mutex);
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@@ -631,20 +567,20 @@ fn void* gameLoop(void* params) {
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break;
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}
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} else {
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Account new_account = {
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.eid = 0,
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.name = name,
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.pw = pw,
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};
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existing_account = newAccount(&permanent_arena, new_account);
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for (u32 i = 0; i < ACCOUNT_LEN; i++) {
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if (state.accounts[i].id == 0 && state.accounts[i].name.length == 0) {
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existing_account = &state.accounts[i];
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existing_account->id = i;
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}
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}
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existing_account->name = name;
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existing_account->pw = pw;
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}
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client->account_id = existing_account->id;
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if (existing_account->eid != 0) {
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client->character_eid = existing_account->eid;
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// tell the client their character id
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if (existing_account->ship.id != 0) {
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// tell the client their account id
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outgoing_message.bytes[0] = (u8)MessageCharacterId;
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writeU64ToBufferLE(outgoing_message.bytes + 1, existing_account->eid);
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writeU64ToBufferLE(outgoing_message.bytes + 1, existing_account->id);
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outgoing_message.bytes_len = 9;
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outgoing_message.address = sender;
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outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
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@@ -657,30 +593,36 @@ fn void* gameLoop(void* params) {
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outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
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printf("MessageNewAccountCreated sent\n");
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}
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printf("eid=%lld, client_handle=%d, acct_id=%lld\n", existing_account->eid, client_handle, existing_account->id);
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printf("client_handle=%d, acct_id=%d\n", client_handle, existing_account->id);
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} break;
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case CommandCreateCharacter: {
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if (client->character_eid == 0) {
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// Create new character
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XYZ room_xyz = {0, 0, 0 };
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Entity character = {
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.type = EntityCharacter,
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.id = state.next_eid++,
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.changed = true,
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.features = entityFeaturesFromType(EntityCharacter),
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.color = msg.byte,
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Account account = state.accounts[client->account_id];
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if (account.ship.id == 0) {
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ShipTemplate template = SHIPS[msg.byte];
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PlayerShip player_ship = {
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.type = msg.byte,
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.drive_efficiency = template.drive_efficiency,
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.life_support_efficiency = template.life_support_efficiency,
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.vacuum_cargo_slots = template.vacuum_cargo_slots,
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.climate_cargo_slots = template.climate_cargo_slots,
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.passenger_berths = template.passenger_berths,
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.passenger_amenities_flags = template.passenger_amenities_flags,
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.smugglers_hold_cu_m = template.smugglers_hold_cu_m,
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.base_cost = template.base_cost,
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.remaining_mortgage = template.base_cost - STARTING_DOWN_PAYMENT,
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.interest_rate = calcInterestRate(template.base_cost, STARTING_DOWN_PAYMENT),
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//.cu_m_fuel; // we are just saying you can buy as much fuel as you want
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//.cu_m_o2; // we are just saying you can buy as much o2 as you want
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.id = ++state.next_eid, // start from 1
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};
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dbg("made new character id=%ld\n", character.id);
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client->character_eid = character.id;
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Account* account = findAccountById(client->account_id);
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account->eid = character.id;
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printf("character_eid=%lld, client_handle=%d, acct_id=%lld\n", account->eid, client_handle, account->id);
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account.ship = player_ship;
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printf("ship_type=%s, client_handle=%d, acct_id=%d\n", SHIP_TYPE_STRINGS[msg.byte], client_handle, account.id);
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// tell the client their character id
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// tell the client their account id
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outgoing_message.address = sender;
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outgoing_message.bytes_len = 9;
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outgoing_message.bytes[0] = (u8)MessageCharacterId;
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writeU64ToBufferLE(outgoing_message.bytes + 1, character.id);
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writeU64ToBufferLE(outgoing_message.bytes + 1, account.id);
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outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
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printf("MessageCharacterId sent\n");
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} else {
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@@ -753,8 +695,6 @@ i32 main(i32 argc, ptr argv[]) {
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state.clients.capacity = SERVER_MAX_CLIENTS;
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state.clients.length = 1; // making entry 0 to be a "null" client
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state.clients.items = (Client*)arenaAllocArray(&permanent_arena, Client, SERVER_MAX_CLIENTS);
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state.accounts.capacity = ACCOUNT_CHUNK_SIZE;
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state.accounts.items = arenaAllocArray(&permanent_arena, Account, ACCOUNT_CHUNK_SIZE);
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// 2. spin off sendNetworkUpdates() infinite loop thread
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UDPServer listener = createUDPServer(SERVER_PORT);
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+8
-1
@@ -5,7 +5,7 @@
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#define GAMESHARED_H
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///// #define some game-tunable constants
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#define GAME_CONSTANT_ONE (1)
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#define STARTING_DOWN_PAYMENT (10000)
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#define GAME_CONSTANT_TWO (2)
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typedef enum EntityFeature {
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@@ -79,6 +79,11 @@ global ShipTemplate SHIPS[] = {
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},
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};
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fn f32 calcInterestRate(u32 cost, u32 down_payment) {
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f32 mortgage_rate = 10.0 *(1.0 - (3.0*(f32)down_payment / ((f32)cost/3.0)));
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return mortgage_rate;
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}
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typedef enum {
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FieldTypeU8,
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FieldTypeU16,
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@@ -98,7 +103,9 @@ typedef struct FieldDescriptor {
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} FieldDescriptor;
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// Define field metadata using offsetof
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#ifndef offsetof
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#define offsetof(st, m) ((size_t)&(((st*)0)->m))
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#endif
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// Field descriptors for Employee
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global FieldDescriptor SHIP_FIELDS[SHIP_DETAIL_COUNT] = {
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Reference in New Issue
Block a user