you can pick a ship

This commit is contained in:
Tenari
2026-02-11 07:56:04 -06:00
parent c807c1ec46
commit 51f4f7bf3b
3 changed files with 88 additions and 146 deletions
+31 -36
View File
@@ -7,6 +7,7 @@
* MY_CONSTANT * MY_CONSTANT
* */ * */
#include <string.h> #include <string.h>
#include <math.h>
#include "base/impl.c" #include "base/impl.c"
#include "lib/network.c" #include "lib/network.c"
#include "render.c" #include "render.c"
@@ -472,31 +473,25 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
} else if (user_pressed_a_number) { } else if (user_pressed_a_number) {
state->menu.selected_index = input_buffer[0] - '1'; state->menu.selected_index = input_buffer[0] - '1';
} else if (input_buffer[0] == ASCII_RETURN || input_buffer[0] == ASCII_LINE_FEED) { } else if (input_buffer[0] == ASCII_RETURN || input_buffer[0] == ASCII_LINE_FEED) {
if (state->section.selected_index == 0) { // send character ship details to server
state->choices[0] = state->menu.selected_index; UDPMessage msg = {0};
state->section.selected_index += 1; msg.address = udp->server_address;
state->menu.selected_index = 0; msg.bytes_len = 2;
state->menu.len = 2; // 1. msg type/CommandType
} else { msg.bytes[0] = CommandCreateCharacter;
// send character color to server // 2. chosen ShipType
UDPMessage msg = {0}; msg.bytes[1] = SHIPS[state->menu.selected_index].type;
msg.address = udp->server_address;
msg.bytes_len = 2;
// 1. msg type/CommandType
msg.bytes[0] = CommandCreateCharacter;
// 2. what color
msg.bytes[1] = ANSI_HP_RED;//WIZARD_COLORS[state->choices[0]];
outgoingMessageQueuePush(network_send_queue, &msg); outgoingMessageQueuePush(network_send_queue, &msg);
state->screen = ScreenMainGame; state->screen = ScreenMainGame;
}
} }
if (state->menu.selected_index >= state->menu.len) { if (state->menu.selected_index >= state->menu.len) {
state->menu.selected_index = 0; state->menu.selected_index = 0;
} }
//// RENDERING //// RENDERING
char tmp_buffer[64] = {0};
u16 line = 2; u16 line = 2;
// 1. draw the outline // 1. draw the outline
Box b = { .x = 2, .y = line, .width = screen_dimensions.width - 5, .height = screen_dimensions.height - 5 }; Box b = { .x = 2, .y = line, .width = screen_dimensions.width - 5, .height = screen_dimensions.height - 5 };
@@ -513,7 +508,15 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
line++; line++;
str ship_desc = "You have 10,000 credits to use as a down-payment on a ship."; str ship_desc = "You have 10,000 credits to use as a down-payment on a ship.";
renderStrToBuffer(tui->frame_buffer, 6, ++line, ship_desc, screen_dimensions); renderStrToBuffer(tui->frame_buffer, 6, ++line, ship_desc, screen_dimensions);
line++; u32 selected_ship_cost = SHIPS[state->menu.selected_index].base_cost;
u32 principal_borrowed = selected_ship_cost - STARTING_DOWN_PAYMENT;
f32 mortgage_rate = calcInterestRate(selected_ship_cost, STARTING_DOWN_PAYMENT);
f32 r = mortgage_rate / 100.0;
f32 rm = r / 12.0;
u32 n = 12 * 4;
u32 payment = principal_borrowed * (rm*pow((1.0+rm),n))/(pow((1+rm),n) - 1);
sprintf(tmp_buffer, "Mortgage: $%d @ %f%% = $%d minimum payment per turn", selected_ship_cost - STARTING_DOWN_PAYMENT, mortgage_rate, payment);
renderStrToBuffer(tui->frame_buffer, 5, ++line, tmp_buffer, screen_dimensions);
line++; line++;
// the table // the table
u32 table_x = 5; u32 table_x = 5;
@@ -529,7 +532,6 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
line++; line++;
line++; line++;
// render the rows // render the rows
char tmp_buffer[32] = {0};
for (u32 i = 0; i < ShipType_Count; line++, i++) { for (u32 i = 0; i < ShipType_Count; line++, i++) {
col_x_pos = 0; col_x_pos = 0;
ShipTemplate ship = SHIPS[i]; ShipTemplate ship = SHIPS[i];
@@ -545,42 +547,35 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
} }
FieldDescriptor details = SHIP_FIELDS[ii]; FieldDescriptor details = SHIP_FIELDS[ii];
void *field_ptr = (char *)&ship + details.offset; void *field_ptr = (char *)&ship + details.offset;
MemoryZero(tmp_buffer, 64);
switch (details.type) { switch (details.type) {
case FieldTypeEnum: { case FieldTypeEnum: {
renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, details.enum_vals[ship.type], screen_dimensions); renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, details.enum_vals[ship.type], screen_dimensions);
} break; } break;
case FieldTypeU8: { case FieldTypeU8: {
MemoryZero(tmp_buffer, 32);
sprintf(tmp_buffer, "%d", *(u8 *)field_ptr); sprintf(tmp_buffer, "%d", *(u8 *)field_ptr);
renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions); renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions);
} break; } break;
case FieldTypeU16: { case FieldTypeU16: {
MemoryZero(tmp_buffer, 32);
sprintf(tmp_buffer, "%d", *(u16 *)field_ptr); sprintf(tmp_buffer, "%d", *(u16 *)field_ptr);
renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions); renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions);
} break; } break;
case FieldTypeU32: { case FieldTypeU32: {
MemoryZero(tmp_buffer, 32);
sprintf(tmp_buffer, "%d", *(u32 *)field_ptr); sprintf(tmp_buffer, "%d", *(u32 *)field_ptr);
renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions); renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions);
} break; } break;
case FieldTypeFloat: {
sprintf(tmp_buffer, "%f", *(f32 *)field_ptr);
renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, tmp_buffer, screen_dimensions);
} break;
case FieldTypeString: {
renderStrToBuffer(tui->frame_buffer, table_x+col_x_pos, line, (ptr)field_ptr, screen_dimensions);
} break;
case FieldType_Count:
break;
} }
} }
} }
/*
renderStrToBuffer(tui->frame_buffer, 5, ++line, ship_label, screen_dimensions);
line++;
renderChoiceMenu(
tui,
5,
line,
(ptr*)SHIP_TYPE_STRINGS,
ShipType_Count,
state->section.selected_index == 0,
state->menu.selected_index,
NULL
);
*/
} break; } break;
case ScreenMainGame: { case ScreenMainGame: {
// SIMULATION // SIMULATION
+49 -109
View File
@@ -31,7 +31,7 @@
#define GOAL_GAME_LOOP_US 1000000/GOAL_GAME_LOOPS_PER_S #define GOAL_GAME_LOOP_US 1000000/GOAL_GAME_LOOPS_PER_S
#define CLIENT_TIMEOUT_FRAMES GOAL_GAME_LOOPS_PER_S*3 #define CLIENT_TIMEOUT_FRAMES GOAL_GAME_LOOPS_PER_S*3
#define CHUNK_SIZE 64 #define CHUNK_SIZE 64
#define ACCOUNT_CHUNK_SIZE 64 #define ACCOUNT_LEN (16)
#define PARSED_CLIENT_COMMAND_THREAD_QUEUE_LEN 64 #define PARSED_CLIENT_COMMAND_THREAD_QUEUE_LEN 64
///// TypeDefs ///// TypeDefs
@@ -69,19 +69,12 @@ typedef struct Entity {
} Entity; } Entity;
typedef struct Account { typedef struct Account {
u64 id; u32 id; // the index in the array
String name; String name;
String pw; String pw;
u64 eid; PlayerShip ship;
} Account; } Account;
typedef struct AccountChunk {
u64 length; // the currently used # of accounts in this chunk
u64 capacity; // the "chunk size" / space in this chunk
struct AccountChunk* next; // the next chunk
Account* items; // the actual accounts
} AccountChunk;
typedef struct EntityList { typedef struct EntityList {
u64 length; // the currently used length u64 length; // the currently used length
u64 capacity; u64 capacity;
@@ -105,7 +98,6 @@ typedef struct ChunkedEntityList {
typedef struct Client { typedef struct Client {
u16 lan_port; u16 lan_port;
i32 lan_ip; i32 lan_ip;
u64 character_eid;
u64 account_id; u64 account_id;
SocketAddress address; SocketAddress address;
CommandType commands[CLIENT_COMMAND_LIST_LEN]; CommandType commands[CLIENT_COMMAND_LIST_LEN];
@@ -123,7 +115,7 @@ typedef struct State {
Mutex mutex; Mutex mutex;
ClientList clients; ClientList clients;
u64 next_eid; u64 next_eid;
AccountChunk accounts; Account accounts[ACCOUNT_LEN];
u64 frame; u64 frame;
Arena game_scratch; Arena game_scratch;
StringArena string_arena; StringArena string_arena;
@@ -220,71 +212,15 @@ fn u64 entityFeaturesFromType(EntityType type) {
return result; return result;
} }
fn Account* findAccountById(u64 id) {
AccountChunk* current = &state.accounts;
while (current != NULL) {
for (u32 i = 0; i < current->length; i++) {
if (current->items[i].id == id) {
return &current->items[i];
}
}
current = current->next;
}
return NULL;
}
fn Account* findAccountByEId(u64 id) {
AccountChunk* current = &state.accounts;
while (current != NULL) {
for (u32 i = 0; i < current->length; i++) {
if (current->items[i].eid == id) {
return &current->items[i];
}
}
current = current->next;
}
return NULL;
}
fn Account* findAccountByName(String name) { fn Account* findAccountByName(String name) {
AccountChunk* current = &state.accounts; for (u32 i = 0; i < ACCOUNT_LEN; i++) {
while (current != NULL) { if (stringsEq(&state.accounts[i].name, &name)) {
for (u32 i = 0; i < current->length; i++) { return &state.accounts[i];
if (stringsEq(&current->items[i].name, &name)) {
return &current->items[i];
}
} }
current = current->next;
} }
return NULL; return NULL;
} }
fn Account* newAccount(Arena* a, Account details) {
u64 id = 0;
AccountChunk* current = &state.accounts;
while (current != NULL) {
id += current->length;
if (current->length < current->capacity) {
Account* result = &current->items[current->length];
*result = details;
result->id = id;
current->length += 1;
printf("new account created id=%lld\n", id);
return result;
}
if (current->next == NULL) {
// alloc next chunk of accounts
AccountChunk* next = arenaAlloc(a, sizeof(AccountChunk));
next->capacity = ACCOUNT_CHUNK_SIZE;
next->items = arenaAllocArray(a, Account, next->capacity);
current->next = next;
}
current = current->next;
}
assert(false); // never should be reached
return NULL;
}
fn u64 pushEntity(EntityChunk* chunk, Entity e) { fn u64 pushEntity(EntityChunk* chunk, Entity e) {
assert(chunk->length < chunk->capacity); assert(chunk->length < chunk->capacity);
chunk->items[chunk->length] = e; chunk->items[chunk->length] = e;
@@ -384,7 +320,7 @@ fn u32 pushClient(ClientList* clients, SocketAddress addr) {
// first, try to overwrite an old dc'ed client // first, try to overwrite an old dc'ed client
for (u32 i = 1; i < clients->length; i++) { for (u32 i = 1; i < clients->length; i++) {
if (clients->items[i].character_eid == 0) { if (clients->items[i].last_ping == 0) {
clients->items[i] = new_client; clients->items[i] = new_client;
return i; return i;
} }
@@ -398,12 +334,12 @@ fn u32 pushClient(ClientList* clients, SocketAddress addr) {
return result; return result;
} }
fn bool deleteClientByEId(ClientList* clients, u64 id) { fn bool deleteClientByAccountId(ClientList* clients, u64 id) {
bool succeeded = false; bool succeeded = false;
Client blank_client = {0}; Client blank_client = {0};
// i=1 because first client is null-client // i=1 because first client is null-client
for (u32 i = 1; i < clients->length && !succeeded; i++) { for (u32 i = 1; i < clients->length && !succeeded; i++) {
if (clients->items[i].character_eid == id) { if (clients->items[i].account_id == id) {
clients->items[i] = blank_client; clients->items[i] = blank_client;
succeeded = true; succeeded = true;
} }
@@ -411,10 +347,10 @@ fn bool deleteClientByEId(ClientList* clients, u64 id) {
return succeeded; return succeeded;
} }
fn u32 findClientHandleByEId(ClientList* clients, u64 id) { fn u32 findClientHandleByAccountId(ClientList* clients, u64 id) {
for (u32 i = 0; i < clients->length; i++) { for (u32 i = 0; i < clients->length; i++) {
Client c = clients->items[i]; Client c = clients->items[i];
if (c.character_eid == id) { if (c.account_id == id) {
return i; return i;
} }
} }
@@ -533,9 +469,9 @@ fn void* sendNetworkUpdates(void* sock) {
memset(&state.clients.items[i], 0, sizeof(Client)); memset(&state.clients.items[i], 0, sizeof(Client));
continue; continue;
} }
if (client.character_eid == 0) { //if (client.character_eid == 0) {
continue; // they are still creating their character // continue; // they are still creating their character
} //}
} }
} unlockMutex(&state.client_mutex); } unlockMutex(&state.client_mutex);
@@ -631,20 +567,20 @@ fn void* gameLoop(void* params) {
break; break;
} }
} else { } else {
Account new_account = { for (u32 i = 0; i < ACCOUNT_LEN; i++) {
.eid = 0, if (state.accounts[i].id == 0 && state.accounts[i].name.length == 0) {
.name = name, existing_account = &state.accounts[i];
.pw = pw, existing_account->id = i;
}; }
existing_account = newAccount(&permanent_arena, new_account); }
existing_account->name = name;
existing_account->pw = pw;
} }
client->account_id = existing_account->id; client->account_id = existing_account->id;
if (existing_account->eid != 0) { if (existing_account->ship.id != 0) {
client->character_eid = existing_account->eid; // tell the client their account id
// tell the client their character id
outgoing_message.bytes[0] = (u8)MessageCharacterId; outgoing_message.bytes[0] = (u8)MessageCharacterId;
writeU64ToBufferLE(outgoing_message.bytes + 1, existing_account->eid); writeU64ToBufferLE(outgoing_message.bytes + 1, existing_account->id);
outgoing_message.bytes_len = 9; outgoing_message.bytes_len = 9;
outgoing_message.address = sender; outgoing_message.address = sender;
outgoingMessageQueuePush(state.network_send_queue, &outgoing_message); outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
@@ -657,30 +593,36 @@ fn void* gameLoop(void* params) {
outgoingMessageQueuePush(state.network_send_queue, &outgoing_message); outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
printf("MessageNewAccountCreated sent\n"); printf("MessageNewAccountCreated sent\n");
} }
printf("eid=%lld, client_handle=%d, acct_id=%lld\n", existing_account->eid, client_handle, existing_account->id); printf("client_handle=%d, acct_id=%d\n", client_handle, existing_account->id);
} break; } break;
case CommandCreateCharacter: { case CommandCreateCharacter: {
if (client->character_eid == 0) { Account account = state.accounts[client->account_id];
// Create new character if (account.ship.id == 0) {
XYZ room_xyz = {0, 0, 0 }; ShipTemplate template = SHIPS[msg.byte];
Entity character = { PlayerShip player_ship = {
.type = EntityCharacter, .type = msg.byte,
.id = state.next_eid++, .drive_efficiency = template.drive_efficiency,
.changed = true, .life_support_efficiency = template.life_support_efficiency,
.features = entityFeaturesFromType(EntityCharacter), .vacuum_cargo_slots = template.vacuum_cargo_slots,
.color = msg.byte, .climate_cargo_slots = template.climate_cargo_slots,
.passenger_berths = template.passenger_berths,
.passenger_amenities_flags = template.passenger_amenities_flags,
.smugglers_hold_cu_m = template.smugglers_hold_cu_m,
.base_cost = template.base_cost,
.remaining_mortgage = template.base_cost - STARTING_DOWN_PAYMENT,
.interest_rate = calcInterestRate(template.base_cost, STARTING_DOWN_PAYMENT),
//.cu_m_fuel; // we are just saying you can buy as much fuel as you want
//.cu_m_o2; // we are just saying you can buy as much o2 as you want
.id = ++state.next_eid, // start from 1
}; };
dbg("made new character id=%ld\n", character.id); account.ship = player_ship;
client->character_eid = character.id; printf("ship_type=%s, client_handle=%d, acct_id=%d\n", SHIP_TYPE_STRINGS[msg.byte], client_handle, account.id);
Account* account = findAccountById(client->account_id);
account->eid = character.id;
printf("character_eid=%lld, client_handle=%d, acct_id=%lld\n", account->eid, client_handle, account->id);
// tell the client their character id // tell the client their account id
outgoing_message.address = sender; outgoing_message.address = sender;
outgoing_message.bytes_len = 9; outgoing_message.bytes_len = 9;
outgoing_message.bytes[0] = (u8)MessageCharacterId; outgoing_message.bytes[0] = (u8)MessageCharacterId;
writeU64ToBufferLE(outgoing_message.bytes + 1, character.id); writeU64ToBufferLE(outgoing_message.bytes + 1, account.id);
outgoingMessageQueuePush(state.network_send_queue, &outgoing_message); outgoingMessageQueuePush(state.network_send_queue, &outgoing_message);
printf("MessageCharacterId sent\n"); printf("MessageCharacterId sent\n");
} else { } else {
@@ -753,8 +695,6 @@ i32 main(i32 argc, ptr argv[]) {
state.clients.capacity = SERVER_MAX_CLIENTS; state.clients.capacity = SERVER_MAX_CLIENTS;
state.clients.length = 1; // making entry 0 to be a "null" client state.clients.length = 1; // making entry 0 to be a "null" client
state.clients.items = (Client*)arenaAllocArray(&permanent_arena, Client, SERVER_MAX_CLIENTS); state.clients.items = (Client*)arenaAllocArray(&permanent_arena, Client, SERVER_MAX_CLIENTS);
state.accounts.capacity = ACCOUNT_CHUNK_SIZE;
state.accounts.items = arenaAllocArray(&permanent_arena, Account, ACCOUNT_CHUNK_SIZE);
// 2. spin off sendNetworkUpdates() infinite loop thread // 2. spin off sendNetworkUpdates() infinite loop thread
UDPServer listener = createUDPServer(SERVER_PORT); UDPServer listener = createUDPServer(SERVER_PORT);
+8 -1
View File
@@ -5,7 +5,7 @@
#define GAMESHARED_H #define GAMESHARED_H
///// #define some game-tunable constants ///// #define some game-tunable constants
#define GAME_CONSTANT_ONE (1) #define STARTING_DOWN_PAYMENT (10000)
#define GAME_CONSTANT_TWO (2) #define GAME_CONSTANT_TWO (2)
typedef enum EntityFeature { typedef enum EntityFeature {
@@ -79,6 +79,11 @@ global ShipTemplate SHIPS[] = {
}, },
}; };
fn f32 calcInterestRate(u32 cost, u32 down_payment) {
f32 mortgage_rate = 10.0 *(1.0 - (3.0*(f32)down_payment / ((f32)cost/3.0)));
return mortgage_rate;
}
typedef enum { typedef enum {
FieldTypeU8, FieldTypeU8,
FieldTypeU16, FieldTypeU16,
@@ -98,7 +103,9 @@ typedef struct FieldDescriptor {
} FieldDescriptor; } FieldDescriptor;
// Define field metadata using offsetof // Define field metadata using offsetof
#ifndef offsetof
#define offsetof(st, m) ((size_t)&(((st*)0)->m)) #define offsetof(st, m) ((size_t)&(((st*)0)->m))
#endif
// Field descriptors for Employee // Field descriptors for Employee
global FieldDescriptor SHIP_FIELDS[SHIP_DETAIL_COUNT] = { global FieldDescriptor SHIP_FIELDS[SHIP_DETAIL_COUNT] = {