start on jumping to next system
This commit is contained in:
+112
-15
@@ -23,6 +23,7 @@
|
||||
#define GOAL_LOOP_US 1000000/GOAL_LOOPS_PER_S
|
||||
#define LOGIN_NAME_BUFFER_LEN 16
|
||||
#define PARSED_SERVER_MESSAGE_THREAD_QUEUE_LEN 16
|
||||
#define SBUFLEN (512)
|
||||
|
||||
///// TYPES
|
||||
typedef enum Tab {
|
||||
@@ -148,6 +149,7 @@ typedef struct GameState {
|
||||
StringChunkList message_input;
|
||||
StarSystem map[STAR_SYSTEM_COUNT];
|
||||
Pos2 pos;
|
||||
u32 destination_sys_idx;
|
||||
StarSystem current;
|
||||
StationTabStates station_tab_state;
|
||||
TransactionResult tx_result;
|
||||
@@ -500,7 +502,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
fflush(stdout);
|
||||
return should_quit;
|
||||
}
|
||||
char sbuf[512] = {0};
|
||||
char sbuf[SBUFLEN] = {0};
|
||||
|
||||
// process server messages
|
||||
u32 msg_iters = 0;
|
||||
@@ -535,6 +537,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
} break;
|
||||
case MessageStarPositions: {
|
||||
for (u32 i = 0; i < STAR_SYSTEM_COUNT; i++) {
|
||||
state->map[i].name = STAR_NAMES[i];
|
||||
state->map[i].x = msg.positions[i].x;
|
||||
state->map[i].y = msg.positions[i].y;
|
||||
for (u32 ii = 0; ii < MAX_PLANETS; ii++) {
|
||||
@@ -544,7 +547,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
} break;
|
||||
case MessageSystemCommodities: {
|
||||
u32 sys_idx = msg.id;
|
||||
state->current.name = STAR_NAMES[sys_idx];
|
||||
MemoryCopyStruct(&state->current, &state->map[sys_idx]);
|
||||
for (u32 i = 0; i < MAX_PLANETS; i++) {
|
||||
for (u32 ii = 0; ii < Commodity_Count; ii++) {
|
||||
state->current.planets[i].commodities[ii] = msg.sys.planets[i].commodities[ii];
|
||||
@@ -577,6 +580,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
|
||||
// operate on screen-based input+state
|
||||
bool user_pressed_tab = input_buffer[0] == ASCII_TAB && input_buffer[1] == 0;
|
||||
bool user_pressed_shift_tab = input_buffer[0] == '\x1b' && input_buffer[1] == '[' && input_buffer[2] == 'Z';
|
||||
bool user_pressed_esc = input_buffer[0] == ASCII_ESCAPE && input_buffer[1] == 0;
|
||||
bool user_pressed_a_number = input_buffer[0] >= '1' && input_buffer[0] <= '9' && input_buffer[1] == 0;
|
||||
bool user_pressed_up = input_buffer[0] == 27 && input_buffer[1] == 91 && input_buffer[2] == 65;
|
||||
@@ -604,7 +608,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
state->menu.selected_index--;
|
||||
} else if (user_pressed_a_number) {
|
||||
state->menu.selected_index = input_buffer[0] - '1';
|
||||
} else if (input_buffer[0] == ASCII_RETURN || input_buffer[0] == ASCII_LINE_FEED) {
|
||||
} else if (user_pressed_enter) {
|
||||
// save ship choice to our gamestate
|
||||
ShipTemplate template = SHIPS[state->menu.selected_index];
|
||||
state->me.type = template.type;
|
||||
@@ -630,6 +634,8 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
outgoingMessageQueuePush(network_send_queue, &msg);
|
||||
|
||||
state->screen = ScreenMainGame;
|
||||
state->menu.len = Tab_Count;
|
||||
state->menu.selected_index = 0;
|
||||
}
|
||||
if (state->menu.selected_index >= state->menu.len) {
|
||||
state->menu.selected_index = 0;
|
||||
@@ -672,13 +678,23 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
case ScreenMainGame: {
|
||||
if (user_pressed_tab) {
|
||||
state->menu.selected_index += 1;
|
||||
if (state->menu.selected_index > state->menu.len) {
|
||||
if (state->menu.selected_index >= state->menu.len) {
|
||||
state->menu.selected_index = 0;
|
||||
}
|
||||
if (state->menu.selected_index == TabStation) {
|
||||
state->row.len = Commodity_Count;
|
||||
state->row.selected_index = 0;
|
||||
}
|
||||
} else if (user_pressed_shift_tab) {
|
||||
if (state->menu.selected_index > 0) {
|
||||
state->menu.selected_index -= 1;
|
||||
} else {
|
||||
state->menu.selected_index = state->menu.len - 1;
|
||||
}
|
||||
if (state->menu.selected_index == TabStation) {
|
||||
state->row.len = Commodity_Count;
|
||||
state->row.selected_index = 0;
|
||||
}
|
||||
}
|
||||
Tab tab = state->menu.selected_index;
|
||||
|
||||
@@ -726,8 +742,17 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
}
|
||||
u32 xw = 4;
|
||||
u32 yh = 2;
|
||||
if (box.width < MAP_WIDTH*xw) {
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, box.y+2, "Your screen needs to be wider...", screen_dimensions);
|
||||
break;
|
||||
}
|
||||
if (box.height < MAP_HEIGHT*yh) {
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, box.y+2, "Your screen needs to be taller...", screen_dimensions);
|
||||
break;
|
||||
}
|
||||
u32 x_off = box.x+((box.width - MAP_WIDTH*xw)/2);
|
||||
u32 y_off = box.y+((box.height - MAP_HEIGHT*yh)/2);
|
||||
u32 y_off = box.y+1;
|
||||
StarSystem dest = state->map[state->destination_sys_idx];
|
||||
for (u32 i = 0; i < MAP_WIDTH*xw; i++) {
|
||||
for (u32 ii = 0; ii < MAP_HEIGHT*yh; ii++) {
|
||||
u32 sysx = i / xw;
|
||||
@@ -737,6 +762,13 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
if (state->pos.x == sysx && state->pos.y == sysy) {
|
||||
tui->frame_buffer[bufpos].background = ANSI_WHITE;
|
||||
tui->frame_buffer[bufpos].foreground = ANSI_BLACK;
|
||||
} else if (state->current.x == sysx && state->current.y == sysy) {
|
||||
// highlight the system we are currently at
|
||||
tui->frame_buffer[bufpos].background = ANSI_HIGHLIGHT_BLUE;
|
||||
tui->frame_buffer[bufpos].foreground = ANSI_BLACK;
|
||||
} else if (dest.x == sysx && dest.y == sysy) {
|
||||
tui->frame_buffer[bufpos].background = ANSI_HIGHLIGHT_RED;
|
||||
tui->frame_buffer[bufpos].foreground = ANSI_BLACK;
|
||||
} else {
|
||||
tui->frame_buffer[bufpos].foreground = ANSI_WHITE;
|
||||
tui->frame_buffer[bufpos].background = ANSI_BLACK;
|
||||
@@ -774,26 +806,91 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
strForPlanet(sys.planets[2].type)
|
||||
);
|
||||
}
|
||||
|
||||
// map key
|
||||
y_off += 1+(MAP_HEIGHT*yh);
|
||||
for (u32 i = 0; i < xw; i++) {
|
||||
for (u32 ii = 0; ii < yh; ii++) {
|
||||
u32 bufpos = XYToPos(x_off+i, y_off+ii, screen_dimensions.width);
|
||||
tui->frame_buffer[bufpos].background = ANSI_HIGHLIGHT_BLUE;
|
||||
tui->frame_buffer[bufpos].bytes[0] = ' ';
|
||||
}
|
||||
}
|
||||
renderStrToBuffer(tui->frame_buffer, x_off+5, y_off++, "Your current star system:", screen_dimensions);
|
||||
if (state->current.name) {
|
||||
renderStrToBuffer(tui->frame_buffer, x_off+5, y_off++, state->current.name, screen_dimensions);
|
||||
}
|
||||
y_off++;
|
||||
for (u32 i = 0; i < xw; i++) {
|
||||
for (u32 ii = 0; ii < yh; ii++) {
|
||||
u32 bufpos = XYToPos(x_off+i, y_off+ii, screen_dimensions.width);
|
||||
tui->frame_buffer[bufpos].background = ANSI_HIGHLIGHT_RED;
|
||||
tui->frame_buffer[bufpos].bytes[0] = ' ';
|
||||
}
|
||||
}
|
||||
renderStrToBuffer(tui->frame_buffer, x_off+5, y_off++, "Flight Destination:", screen_dimensions);
|
||||
if (dest.name) {
|
||||
renderStrToBuffer(tui->frame_buffer, x_off+5, y_off++, dest.name, screen_dimensions);
|
||||
}
|
||||
y_off++;
|
||||
|
||||
Pos2 dest_pos = {dest.x, dest.y};
|
||||
Pos2 curr_pos = {state->current.x, state->current.y};
|
||||
u32 projected_fuel_cost = fuelCostForTravel(state->me.drive_efficiency, curr_pos, dest_pos);
|
||||
bool have_enough_fuel = projected_fuel_cost < state->me.commodities[CommodityHydrogenFuel];
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
if (have_enough_fuel) {
|
||||
sprintf(
|
||||
sbuf,
|
||||
"Fuel Cost: %dkg / %dkg",
|
||||
projected_fuel_cost,
|
||||
state->me.commodities[CommodityHydrogenFuel]
|
||||
);
|
||||
} else {
|
||||
sprintf(
|
||||
sbuf,
|
||||
"Not enough Fuel! Need %dkg more",
|
||||
projected_fuel_cost - state->me.commodities[CommodityHydrogenFuel]
|
||||
);
|
||||
for (u32 i = 0; i < strlen(sbuf); i++) {
|
||||
u32 bufpos = XYToPos(x_off+i, y_off, screen_dimensions.width);
|
||||
tui->frame_buffer[bufpos].background = ANSI_HIGHLIGHT_RED;
|
||||
}
|
||||
}
|
||||
renderStrToBuffer(tui->frame_buffer, x_off, y_off++, sbuf, screen_dimensions);
|
||||
|
||||
if (user_pressed_enter) {
|
||||
for (u32 i = 0; i < STAR_SYSTEM_COUNT; i++) {
|
||||
if (state->pos.x == state->map[i].x && state->pos.y == state->map[i].y) {
|
||||
state->destination_sys_idx = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case TabShip: {
|
||||
if (input_buffer[0] == 'q' || user_pressed_esc) {
|
||||
should_quit = true;
|
||||
}
|
||||
u32 yoff = box.y+1;
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, SHIP_TYPE_STRINGS[state->me.type], screen_dimensions);
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
sprintf(sbuf, "Player: %s", state->login_state.name.bytes);
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, sbuf, screen_dimensions);
|
||||
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff, "Credits: ", screen_dimensions);
|
||||
MemoryZero(sbuf, 512);
|
||||
sprintf(sbuf, "%.2f", state->me.credits);
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+15, yoff++, sbuf, screen_dimensions);
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
sprintf(sbuf, "Ship Type: %s", SHIP_TYPE_STRINGS[state->me.type]);
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, sbuf, screen_dimensions);
|
||||
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
sprintf(sbuf, "Credits: %.2f", state->me.credits);
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, sbuf, screen_dimensions);
|
||||
|
||||
u32 used_cargo = usedVacuumCargoSlots(state->me);
|
||||
MemoryZero(sbuf, 512);
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
sprintf(sbuf, "Cargo: %d / %d", used_cargo, state->me.vacuum_cargo_slots);
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+2, yoff++, sbuf, screen_dimensions);
|
||||
|
||||
for (u32 i = 0; i < Commodity_Count; i++) {
|
||||
MemoryZero(sbuf, 512);
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
sprintf(sbuf, "%-42s %d", COMMODITY_STRINGS[i], state->me.commodities[i]);
|
||||
renderStrToBuffer(tui->frame_buffer, box.x+4, yoff+4+i, sbuf, screen_dimensions);
|
||||
}
|
||||
@@ -880,11 +977,11 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
} else {
|
||||
renderStrToBuffer(tui->frame_buffer, modal_outline.x+((modal_outline.width-5)/2), y_off++, "Sold!", screen_dimensions);
|
||||
}
|
||||
MemoryZero(sbuf, 512);
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
sprintf(sbuf, "%d %s", state->tx_result.qty, cname);
|
||||
renderStrToBuffer(tui->frame_buffer, modal_outline.x+((modal_outline.width-strlen(sbuf))/2), y_off++, sbuf, screen_dimensions);
|
||||
renderStrToBuffer(tui->frame_buffer, modal_outline.x+((modal_outline.width-3)/2), y_off++, "for", screen_dimensions);
|
||||
MemoryZero(sbuf, 512);
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
sprintf(sbuf, "%d credits", state->tx_result.cr);
|
||||
renderStrToBuffer(tui->frame_buffer, modal_outline.x+((modal_outline.width-strlen(sbuf))/2), y_off++, sbuf, screen_dimensions);
|
||||
y_off++;
|
||||
@@ -943,7 +1040,7 @@ fn bool updateAndRender(TuiState* tui, void* s, u8* input_buffer, u64 loop_count
|
||||
u32 input_quantity = atoi(input_q_str.bytes);
|
||||
u32 credits = input_quantity * (buy_selected ? rows[state->row.selected_index].ask : rows[state->row.selected_index].bid);
|
||||
arenaDealloc(&permanent_arena, input_q_str.capacity);
|
||||
MemoryZero(sbuf, 512);
|
||||
MemoryZero(sbuf, SBUFLEN);
|
||||
sprintf(sbuf, "%d", credits);
|
||||
renderStrToBuffer(tui->frame_buffer, modal_outline.x+8, y_off++, sbuf, screen_dimensions);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user