integer overflow/underflow stuff

This commit is contained in:
Tenari
2026-06-19 18:07:03 -05:00
parent c81f8fb942
commit cc270edae2
3 changed files with 59 additions and 1 deletions
+37
View File
@@ -99,3 +99,40 @@ fn Vec2f32 vec2FromHexCube(Vec2 map_center, XYZ cube, f32 size, f32 border_thick
};
}
/* from https://graphitemaster.github.io/aau/
T midpoint(T x, T y) {
// U is the unsigned version of your type T, or same as T if T already unsigned
// digits is the number of numeric digits (not including sign) in your type T.
// std::numeric_limits<T>::digits in C++ is helpful here.
U shift = digits - 1;
U difference = (U)x - (U)y;
U sign = y < x;
U half = (difference / 2) + (sign << shift) + (sign & difference);
T mid = (T)(x + half);
return mid;
}
*/
fn i32 i32Middle(i32 x, i32 y) {
u32 shift = 31 - 1;
u32 difference = (u32)x - (u32)y;
u32 sign = y < x;
u32 half = (difference / 2) + (sign << shift) + (sign & difference);
i32 mid = (i32)(x + half);
return mid;
}
fn u32 u32Middle(u32 x, u32 y) {
u32 shift = 32 - 1;
u32 difference = (u32)x - (u32)y;
u32 sign = y < x;
u32 half = (difference / 2) + (sign << shift) + (sign & difference);
u32 mid = (u32)(x + half);
return mid;
}
fn u64 u64SafeMul(u64 x, u64 y) {
assert(!(y && x > MAX_u64/y));
return x * y;
}