better base + networking layer + remove some garbage + update client to not crash on tcp disconnect
This commit is contained in:
+112
@@ -25,6 +25,14 @@
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#define ANSI_HIGHLIGHT_GRAY (16)
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#define MAX_COMMAND_PALETTE_COMMANDS (1000)
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#ifndef SYSTEM_MESSAGES_LEN
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# define SYSTEM_MESSAGES_LEN (32)
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#endif
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#ifndef MAX_SYSTEM_MESSAGE_LEN
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# define MAX_SYSTEM_MESSAGE_LEN (512)
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#endif
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///// TYPES
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typedef struct Pixel {
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u8 foreground;
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@@ -73,7 +81,53 @@ typedef struct StringSearchScore {
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u32 description_match_len;
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} StringSearchScore;
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///// GLOBALS
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global u8List system_messages[SYSTEM_MESSAGES_LEN] = {0};
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global u8 system_message_index = 0;
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///// Functions()
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fn void initSystemMessages(Arena* a) {
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for (i32 i = 0; i < SYSTEM_MESSAGES_LEN; i++) {
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system_messages[i].capacity = MAX_SYSTEM_MESSAGE_LEN;
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system_messages[i].length = 0;
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system_messages[i].items = arenaAllocArraySized(a, sizeof(u8), MAX_SYSTEM_MESSAGE_LEN);
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}
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}
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fn void addSystemMessage(u8* msg) {
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// save the message to our system_messages ring buffer
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memset(system_messages[system_message_index].items, 0, SYSTEM_MESSAGES_LEN);
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sprintf((char*)system_messages[system_message_index].items, "%s", msg);
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system_messages[system_message_index].length = strlen((char*)system_messages[system_message_index].items);
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system_message_index += 1;
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if (system_message_index == SYSTEM_MESSAGES_LEN) {
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system_message_index = 0;
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}
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}
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fn void renderSystemMessages(Pixel* buf, Dim2 screen_dimensions, Box sys_msg_box) {
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i32 printable_lines = sys_msg_box.height - 2;
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if (printable_lines > SYSTEM_MESSAGES_LEN) {
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printable_lines = SYSTEM_MESSAGES_LEN;
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}
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for (i32 i = 0; i < printable_lines; i++) {
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i32 index = (system_message_index - 1 - i);
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if (index < 0) {
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index = SYSTEM_MESSAGES_LEN + index;
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}
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u32 y = sys_msg_box.y + (sys_msg_box.height - i) - 1;
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u8List sys_msg = system_messages[index];
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for (i32 j = 0; j < MAX_SYSTEM_MESSAGE_LEN && j < sys_msg_box.width-4; j++) {
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u32 pos = (sys_msg_box.x + 2+j) + (screen_dimensions.width * y);
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if (j < sys_msg.length) {
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if (sys_msg.items[j] != '\n') {
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buf[pos].bytes[0] = sys_msg.items[j];
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}
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}
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}
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}
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}
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fn u32 rgbToNum(RGB rgb) {
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return ((rgb.r<<16) | (rgb.g<<8) | rgb.b);
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}
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@@ -216,6 +270,64 @@ fn void renderStringChunkList(TuiState* tui, StringChunkList* list, u16 x, u16 y
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}
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}
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fn void renderPercentBar(TuiState* tui, u16 x, u16 y, u16 width, u8 ansi_color, u64 value, u64 max) {
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Pixel* buf = tui->frame_buffer;
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Dim2 screen_dimensions = tui->screen_dimensions;
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u16 pos = x + (screen_dimensions.width * y);
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buf[pos].bytes[0] = '[';
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pos = x+width + (screen_dimensions.width * y);
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buf[pos].bytes[0] = ']';
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pos = x+1 + (screen_dimensions.width * y);
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f32 base_ratio = 0;
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if (max != 0) {
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base_ratio = ((f32)value / (f32)max);
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}
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f32 raw_ratio = base_ratio * (width-2);
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u32 full_spaces_count = (u32) raw_ratio;
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f32 remainder = raw_ratio - full_spaces_count;
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for (u32 i = 0; i < full_spaces_count; i++) {
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buf[pos+i].foreground = ansi_color;
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renderUtf8CharToBuffer(buf, x+1+i, y, "█", screen_dimensions);
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}
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buf[pos+full_spaces_count].foreground = ansi_color;
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if (value == max) {
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renderUtf8CharToBuffer(buf, x+1+full_spaces_count, y, "█", screen_dimensions);
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} else if (remainder > 0.875) {
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renderUtf8CharToBuffer(buf, x+1+full_spaces_count, y, "▉", screen_dimensions);
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} else if (remainder > 0.75) {
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renderUtf8CharToBuffer(buf, x+1+full_spaces_count, y, "▊", screen_dimensions);
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} else if (remainder > 0.625) {
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renderUtf8CharToBuffer(buf, x+1+full_spaces_count, y, "▋", screen_dimensions);
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} else if (remainder > 0.5) {
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renderUtf8CharToBuffer(buf, x+1+full_spaces_count, y, "▌", screen_dimensions);
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} else if (remainder > 0.375) {
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renderUtf8CharToBuffer(buf, x+1+full_spaces_count, y, "▍", screen_dimensions);
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} else if (remainder > 0.25) {
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renderUtf8CharToBuffer(buf, x+1+full_spaces_count, y, "▎", screen_dimensions);
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} else if (remainder > 0.125) {
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renderUtf8CharToBuffer(buf, x+1+full_spaces_count, y, "▏", screen_dimensions);
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} else {
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renderUtf8CharToBuffer(buf, x+1+full_spaces_count, y, " ", screen_dimensions);
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}
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}
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fn void renderStaticAssetToPixelBuffer(TuiState* tui, u8* asset, u32 len, u16 x, u16 y) {
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u16 line = 0;
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u16 x_in_line = 0;
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u16 pos = x + (tui->screen_dimensions.width * y);
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for (u32 i = 0; i < len; i++, x_in_line++) {
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if (asset[i] == '\n') {
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line += 1;
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x_in_line = 0;
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pos = x + (tui->screen_dimensions.width * (y+line));
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} else if (asset[i] == ' ') {
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// do nothing, we skip spaces in our assets
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} else {
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tui->frame_buffer[pos+x_in_line].bytes[0] = asset[i];
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}
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}
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}
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fn u32 sprintfAnsiMoveCursorTo(ptr output, u16 x, u16 y) {
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return sprintf(output, "\x1b[%d;%df",y,x);
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}
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